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Recent work suggests that a type of nudge or priming technique called the presentation effect may potentially improve the security of PassPoints-style graphical passwords. These nudges attempt to prime or non-intrusively bias user password…

密码学与安全 · 计算机科学 2021-04-23 Zach Parish , Amirali Salehi-Abari , Julie Thorpe

The reliability of concurrent and distributed systems often depends on some well-known techniques for fault tolerance. One such technique is based on checkpointing and rollback recovery. Checkpointing involves processes to take snapshots of…

编程语言 · 计算机科学 2023-11-15 Germán Vidal

The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is…

计算机视觉与模式识别 · 计算机科学 2018-01-30 Ravi Kiran Sarvadevabhatla , Shiv Surya , Trisha Mittal , Venkatesh Babu Radhakrishnan

Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial…

量子物理 · 物理学 2022-06-22 Claudio Carmeli , Teiko Heinosaari , Alessandro Toigo

With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…

密码学与安全 · 计算机科学 2023-05-08 Christopher Scherb , Luc Bryan Heitz , Frank Grimberg , Hermann Grieder , Marcel Maurer

The growing sophistication of contemporary cyber threats necessitates a more effective and adaptive approach to cybersecurity training. Intuitive and adaptive approaches to learning, which are often required, are not provided in traditional…

计算机与社会 · 计算机科学 2026-05-01 Mary Nusrat , Sarfuddin Bhuiyan , Gahangir Hossain

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

计算机与社会 · 计算机科学 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

This paper studies leakage of user passwords and PINs based on observations of typing feedback on screens or from projectors in the form of masked characters that indicate keystrokes. To this end, we developed an attack called Password and…

Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual…

计算机视觉与模式识别 · 计算机科学 2026-03-20 Francesco Laiti , Davide Talon , Jacopo Staiano , Elisa Ricci

Users often make security- and privacy-relevant decisions without a clear understanding of the rules that govern safe behavior. We introduce pedagogical friction, a design approach that inserts brief, instructional interactions at the…

Considering computer systems, security is the major concern with usability. Security policies need to be developed to protect information from unauthorized access. Passwords and secrete codes used between users and information systems for…

密码学与安全 · 计算机科学 2014-02-27 Sharayu A. Aghav , RajneeshKaur Bedi

Designing hierarchical reinforcement learning algorithms that exhibit safe behaviour is not only vital for practical applications but also, facilitates a better understanding of an agent's decisions. We tackle this problem in the options…

人工智能 · 计算机科学 2021-07-01 Arushi Jain , Khimya Khetarpal , Doina Precup

The hands-on cybersecurity training quality is crucial to mitigate cyber threats and attacks effectively. However, practical cybersecurity training is strongly process-oriented, making the post-training analysis very difficult. This paper…

密码学与安全 · 计算机科学 2022-03-30 Martin Macak , Radek Oslejsek , Barbora Buhnova

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

The Taboo Challenge competition, a task based on the well-known Taboo game, has been proposed to stimulate research in the AI field. The challenge requires building systems able to comprehend the implied inferences between the exchanged…

机器学习 · 计算机科学 2022-06-28 Nicos Isaak

Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…

计算与语言 · 计算机科学 2018-10-10 Judy Hanwen Shen , Matthias Hofer , Bjarke Felbo , Roger Levy

The secure "pairing" of wireless devices based on auxiliary or out-of-band (OOB) communication, such as audio, visual, or tactile channels, is a well-established research direction. However, prior work shows that this approach to pairing…

密码学与安全 · 计算机科学 2010-05-07 Alexander Gallego , Nitesh Saxena , Jonathan Voris

Text-based passwords continue to be the prime form of authentication to computer systems. Today, they are increasingly created and used with mobile text entry methods, such as touchscreens and mobile keyboards, in addition to traditional…

密码学与安全 · 计算机科学 2014-03-11 Yulong Yang , Janne Lindqvist , Antti Oulasvirta

A partial password is a mode of password-based authentication that is widely used, especially in the financial sector. It is based on a challenge-response protocol, where at each login attempt, a challenge requesting characters from…

密码学与安全 · 计算机科学 2017-01-03 Theodosis Mourouzis , Marcin Wojcik , Nikos Komninos

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

计算与语言 · 计算机科学 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl