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In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

数据结构与算法 · 计算机科学 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

计算机科学与博弈论 · 计算机科学 2010-06-09 Oliver Friedmann , Martin Lange

Parity games are positionally determined. This is a fundamental and classical result. In 2010, Calude et al. showed a breakthrough result for finite parity games: the winning regions and their positional winning strategies can be computed…

计算机科学与博弈论 · 计算机科学 2022-08-23 Volker Diekert , Manfred Kufleitner

The {\lambda}-exponential family has recently been proposed to generalize the exponential family. While the exponential family is well-understood and widely used, this it not the case of the {\lambda}-exponential family. However, many…

统计理论 · 数学 2024-06-21 Thomas Guilmeau , Emilie Chouzenoux , Víctor Elvira

The double oracle algorithm is a popular method of solving games, because it is able to reduce computing equilibria to computing a series of best responses. However, its theoretical properties are not well understood. In this paper, we…

计算机科学与博弈论 · 计算机科学 2024-05-14 Brian Hu Zhang , Tuomas Sandholm

We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…

计算机科学与博弈论 · 计算机科学 2026-01-08 Laurent Doyen , Shibashis Guha

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

计算机科学中的逻辑 · 计算机科学 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to…

计算机科学与博弈论 · 计算机科学 2025-01-03 Johan Peralez , Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

物理与社会 · 物理学 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

计算机科学与博弈论 · 计算机科学 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

In the Colonel Blotto game, which was initially introduced by Borel in 1921, two colonels simultaneously distribute their troops across different battlefields. The winner of each battlefield is determined independently by a winner-take-all…

计算机科学与博弈论 · 计算机科学 2016-12-28 Soheil Behnezhad , Sina Dehghani , Mahsa Derakhshan , MohammadTaghi HajiAghayi , Saeed Seddighin

Ever since Axelrod's seminal work, tournaments served as the main benchmark for evaluating strategies in the Iterated Prisoner's Dilemma (IPD). In this work, we first introduce a strategy for the IPD which outperforms previous tournament…

计算机科学与博弈论 · 计算机科学 2023-03-08 Adrian Hutter

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

计算机科学与博弈论 · 计算机科学 2020-09-07 Robert Prentner

We consider potential games with mixed-integer variables, for which we propose two distributed, proximal-like equilibrium seeking algorithms. Specifically, we focus on two scenarios: i) the underlying game is generalized ordinal and the…

最优化与控制 · 数学 2022-10-28 Filippo Fabiani , Barbara Franci , Simone Sagratella , Martin Schmidt , Mathias Staudigl

For some time the discrete strategy improvement algorithm due to Jurdzinski and Voge had been considered as a candidate for solving parity games in polynomial time. However, it has recently been proved by Oliver Friedmann that the strategy…

计算复杂性 · 计算机科学 2012-10-10 Felix Canavoi , Erich Grädel , Roman Rabinovich

The restricted max-min fair allocation problem seeks an allocation of resources to players that maximizes the minimum total value obtained by any player. It is NP-hard to approximate the problem to a ratio less than 2. Comparing the current…

数据结构与算法 · 计算机科学 2018-08-09 Siu-Wing Cheng , Yuchen Mao

Optimal policies in standard MDPs can be obtained using either value iteration or policy iteration. However, in the case of zero-sum Markov games, there is no efficient policy iteration algorithm; e.g., it has been shown that one has to…

机器学习 · 计算机科学 2023-10-31 Anna Winnicki , R. Srikant

The EM (Expectation-Maximization) algorithm is regarded as an MM (Majorization-Minimization) algorithm for maximum likelihood estimation of statistical models. Expanding this view, this paper demonstrates that by choosing an appropriate…

最优化与控制 · 数学 2026-02-12 Kensuke Asai , Jun-ya Gotoh

A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditionally however mu-calculus model-checking is solved by a reduction in linear time to a parity game, which is then solved using one of the…

计算机科学中的逻辑 · 计算机科学 2019-09-18 Tom van Dijk , Bob Rubbens