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Large multi-agent systems such as real-time strategy games are often driven by collective behavior of agents. For example, in StarCraft II, human players group spatially near agents into a team and control the team to defeat opponents. In…

神经与进化计算 · 计算机科学 2023-06-01 Beomseok Kang , Saibal Mukhopadhyay

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

机器学习 · 计算机科学 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then…

机器学习 · 计算机科学 2016-01-08 Sainbayar Sukhbaatar , Arthur Szlam , Gabriel Synnaeve , Soumith Chintala , Rob Fergus

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

机器学习 · 计算机科学 2024-08-27 Scotty Black

Inspired by the recent success of transformers in natural language processing and computer vision applications, we introduce a transformer-based neural architecture for two key StarCraft II (SC2) macromanagement tasks: global state and…

机器学习 · 计算机科学 2021-10-12 Muhammad Junaid Khan , Shah Hassan , Gita Sukthankar

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL). However, these methods are underexplored. This paper presents our discovery that an abstract forward model (thought-game (TG)) combined with transfer…

机器学习 · 计算机科学 2021-11-03 Ruo-Ze Liu , Haifeng Guo , Xiaozhong Ji , Yang Yu , Zhen-Jia Pang , Zitai Xiao , Yuzhou Wu , Tong Lu

StarCraft Multi-Agent Challenge (SMAC) has been one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces.…

人工智能 · 计算机科学 2025-03-07 Yue Deng , Weiyu Ma , Yuxin Fan , Ruyi Song , Yin Zhang , Haifeng Zhang , Jian Zhao

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

机器学习 · 计算机科学 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

We introduce the Laser Learning Environment (LLE), a collaborative multi-agent reinforcement learning environment in which coordination is central. In LLE, agents depend on each other to make progress (interdependence), must jointly take…

机器学习 · 计算机科学 2024-04-05 Yannick Molinghen , Raphaël Avalos , Mark Van Achter , Ann Nowé , Tom Lenaerts

Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS). However, learning such tasks from scratch is…

人工智能 · 计算机科学 2024-02-14 Ayesha Siddika Nipu , Siming Liu , Anthony Harris

The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for…

Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction…

机器学习 · 计算机科学 2019-11-12 Joshua Hare

Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In…

人工智能 · 计算机科学 2017-09-15 Peng Peng , Ying Wen , Yaodong Yang , Quan Yuan , Zhenkun Tang , Haitao Long , Jun Wang

Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent…

机器学习 · 计算机科学 2018-09-10 Akshat Agarwal , Ryan Hope , Katia Sycara

Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application…

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep…

机器学习 · 计算机科学 2017-05-09 Vlad Firoiu , William F. Whitney , Joshua B. Tenenbaum

Multi-agent settings remain a fundamental challenge in the reinforcement learning (RL) domain due to the partial observability and the lack of accurate real-time interactions across agents. In this paper, we propose a new method based on…

机器学习 · 计算机科学 2023-01-03 Donghan Xie , Zhi Wang , Chunlin Chen , Daoyi Dong

Deep Reinforcement Learning (DRL) and Deep Multi-agent Reinforcement Learning (MARL) have achieved significant successes across a wide range of domains, including game AI, autonomous vehicles, robotics, and so on. However, DRL and deep MARL…

人工智能 · 计算机科学 2023-02-03 Jianye Hao , Tianpei Yang , Hongyao Tang , Chenjia Bai , Jinyi Liu , Zhaopeng Meng , Peng Liu , Zhen Wang

Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…

机器学习 · 计算机科学 2025-09-19 Thomas Ackermann , Moritz Spang , Hamza A. A. Gardi