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In this paper, we propose a novel benchmark called the StarCraft Multi-Agent Challenges+, where agents learn to perform multi-stage tasks and to use environmental factors without precise reward functions. The previous challenges (SMAC)…

机器学习 · 计算机科学 2022-07-08 Mingyu Kim , Jihwan Oh , Yongsik Lee , Joonkee Kim , Seonghwan Kim , Song Chong , Se-Young Yun

Deep Reinforcement learning is a branch of unsupervised learning in which an agent learns to act based on environment state in order to maximize its total reward. Deep reinforcement learning provides good opportunity to model the complexity…

统计金融 · 定量金融 2021-08-05 Zhaolu Dong , Shan Huang , Simiao Ma , Yining Qian

Artificially intelligent agents equipped with strategic skills that can negotiate during their interactions with other natural or artificial agents are still underdeveloped. This paper describes a successful application of Deep…

人工智能 · 计算机科学 2015-11-28 Heriberto Cuayáhuitl , Simon Keizer , Oliver Lemon

Real Time Strategy (RTS) games require macro strategies as well as micro strategies to obtain satisfactory performance since it has large state space, action space, and hidden information. This paper presents a novel hierarchical…

机器学习 · 计算机科学 2019-06-24 Zhijian Zhang , Haozheng Li , Luo Zhang , Tianyin Zheng , Ting Zhang , Xiong Hao , Xiaoxin Chen , Min Chen , Fangxu Xiao , Wei Zhou

Humans learn all their life long. They accumulate knowledge from a sequence of learning experiences and remember the essential concepts without forgetting what they have learned previously. Artificial neural networks struggle to learn…

机器学习 · 计算机科学 2020-12-09 Timothée Lesort

To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

机器学习 · 计算机科学 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and…

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

机器学习 · 计算机科学 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Many real-world problems, such as network packet routing and urban traffic control, are naturally modeled as multi-agent reinforcement learning (RL) problems. However, existing multi-agent RL methods typically scale poorly in the problem…

Most uses of machine learning today involve training a model from scratch for a particular task, or sometimes starting with a model pretrained on a related task and then fine-tuning on a downstream task. Both approaches offer limited…

机器学习 · 计算机科学 2022-05-26 Andrea Gesmundo , Jeff Dean

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

Humans are experts at high-fidelity imitation -- closely mimicking a demonstration, often in one attempt. Humans use this ability to quickly solve a task instance, and to bootstrap learning of new tasks. Achieving these abilities in…

Deep reinforcement learning algorithms are usually impeded by sampling inefficiency, heavily depending on multiple interactions with the environment to acquire accurate decision-making capabilities. In contrast, humans rely on their…

机器学习 · 计算机科学 2024-03-07 Yonggang Jin , Chenxu Wang , Tianyu Zheng , Liuyu Xiang , Yaodong Yang , Junge Zhang , Jie Fu , Zhaofeng He

Current Deep Reinforcement Learning algorithms still heavily rely on handcrafted neural network architectures. We propose a novel approach to automatically find strong topologies for continuous control tasks while only adding a minor…

机器学习 · 计算机科学 2020-02-28 Jörg K. H. Franke , Gregor Köhler , Noor Awad , Frank Hutter

In real-world multi-robot systems, performing high-quality, collaborative behaviors requires robots to asynchronously reason about high-level action selection at varying time durations. Macro-Action Decentralized Partially Observable Markov…

机器学习 · 计算机科学 2021-10-19 Yuchen Xiao , Joshua Hoffman , Christopher Amato

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not…

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then…

机器学习 · 计算机科学 2016-01-08 Sainbayar Sukhbaatar , Arthur Szlam , Gabriel Synnaeve , Soumith Chintala , Rob Fergus

Imitation Learning (IL) is a machine learning approach to learn a policy from a dataset of demonstrations. IL can be useful to kick-start learning before applying reinforcement learning (RL) but it can also be useful on its own, e.g. to…

Large multi-agent systems such as real-time strategy games are often driven by collective behavior of agents. For example, in StarCraft II, human players group spatially near agents into a team and control the team to defeat opponents. In…

神经与进化计算 · 计算机科学 2023-06-01 Beomseok Kang , Saibal Mukhopadhyay

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…

计算机视觉与模式识别 · 计算机科学 2020-12-16 Danish Syed , Naman Gandhi , Arushi Arora , Nilesh Kadam