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Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

人机交互 · 计算机科学 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz

The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning…

Despite the fact that robotic platforms can provide both consistent practice and objective assessments of users over the course of their training, there are relatively few instances where physical human robot interaction has been…

机器人学 · 计算机科学 2019-11-20 Kathleen Fitzsimons , Aleksandra Kalinowska , Julius P. A. Dewald , Todd Murphey

The objective of this research is to enable safety-critical systems to simultaneously learn and execute optimal control policies in a safe manner to achieve complex autonomy. Learning optimal policies via trial and error, i.e., traditional…

系统与控制 · 电气工程与系统科学 2022-04-05 S M Nahid Mahmud , Moad Abudia , Scott A Nivison , Zachary I. Bell , Rushikesh Kamalapurkar

The problem of Reinforcement Learning (RL) in an unknown nonlinear dynamical system is equivalent to the search for an optimal feedback law utilizing the simulations/ rollouts of the dynamical system. Most RL techniques search over a…

机器学习 · 计算机科学 2022-03-25 Ran Wang , Karthikeya S. Parunandi , Aayushman Sharma , Raman Goyal , Suman Chakravorty

Surgical procedures require a high level of technical skill to ensure efficiency and patient safety. Due to the direct effect of surgeon skill on patient outcomes, the development of cost-effective and realistic training methods is…

Most of the learning-based algorithms for bitrate adaptation are limited to offline learning, which inevitably suffers from the simulation-to-reality gap. Online learning can better adapt to dynamic real-time communication scenes but still…

多媒体 · 计算机科学 2023-08-22 Qianyuan Zheng , Hao Chen , Zhan Ma

Deep reinforcement learning has proven remarkably useful in training agents from unstructured data. However, the opacity of the produced agents makes it difficult to ensure that they adhere to various requirements posed by human engineers.…

机器学习 · 计算机科学 2022-02-10 Raz Yerushalmi , Guy Amir , Achiya Elyasaf , David Harel , Guy Katz , Assaf Marron

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

图形学 · 计算机科学 2020-06-23 Hubert P. H. Shum , Taku Komura

Recommender systems research tends to evaluate model performance offline and on randomly sampled targets, yet the same systems are later used to predict user behavior sequentially from a fixed point in time. Simulating online recommender…

信息检索 · 计算机科学 2021-09-07 Milena Filipovic , Blagoj Mitrevski , Diego Antognini , Emma Lejal Glaude , Boi Faltings , Claudiu Musat

Learning contact-rich manipulation skills is essential. Such skills require the robots to interact with the environment with feasible manipulation trajectories and suitable compliance control parameters to enable safe and stable contact.…

机器人学 · 计算机科学 2023-10-17 Xiang Zhang , Changhao Wang , Lingfeng Sun , Zheng Wu , Xinghao Zhu , Masayoshi Tomizuka

We propose a visualization application, designed for the exploration of human spine simulation data. Our goal is to support research in biomechanical spine simulation and advance efforts to implement simulation-backed analysis in surgical…

图形学 · 计算机科学 2021-02-02 Pepe Eulzer , Sabine Bauer , Francis Kilian , Kai Lawonn

Recent advances in immersive technology have opened new possibilities in sports training, especially for activities requiring precise motor skills, such as tennis. In this paper, we present a virtual reality (VR) tennis training system…

人机交互 · 计算机科学 2025-04-23 Ryan Najami , Rami Ghannam

Neurofeedback training (NFT) aims to teach self-regulation of brain activity through real-time feedback, but suffers from highly variable outcomes and poorly understood mechanisms, hampering its validation. To address these issues, we…

神经元与认知 · 定量生物学 2025-05-07 Côme Annicchiarico , Fabien Lotte , Jérémie Mattout

Recognition of surgical gesture is crucial for surgical skill assessment and efficient surgery training. Prior works on this task are based on either variant graphical models such as HMMs and CRFs, or deep learning models such as Recurrent…

计算机视觉与模式识别 · 计算机科学 2018-06-22 Daochang Liu , Tingting Jiang

As part of a perennial project, our team is actively engaged in developing new synthetic assistant (SA) technologies to assist in training combat medics and medical first responders. It is critical that medical first responders are well…

In this paper, an improved method for VR user experience prediction is investigated by introducing a sparrow search algorithm and a random forest algorithm improved by an iterative local search-optimised sparrow search algorithm. The study…

机器学习 · 计算机科学 2024-06-26 Xirui Tang , Feiyang Li , Zinan Cao , Qixuan Yu , Yulu Gong

Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is…

Automation holds the potential to assist surgeons in robotic interventions, shifting their mental work load from visuomotor control to high level decision making. Reinforcement learning has shown promising results in learning complex…

This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and…

计算机视觉与模式识别 · 计算机科学 2023-11-23 Alice Delbosc , Magalie Ochs , Nicolas Sabouret , Brian Ravenet , Stéphane Ayache