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相关论文: Approximate Best-Response Dynamics in Random Inter…

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This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource.…

计算机科学与博弈论 · 计算机科学 2023-09-19 Mevan Wijewardena , Michael J. Neely

We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that, among games that are `generic' (without indifferences) and that have a pure Nash equilibrium,…

理论经济学 · 经济学 2025-06-25 Tom Johnston , Michael Savery , Alex Scott , Bassel Tarbush

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a…

机器学习 · 计算机科学 2026-05-12 Soumita Hait , Ping Li , Haipeng Luo , Mengxiao Zhang

We show that in any $n$-player $m$-action normal-form game, we can obtain an approximate equilibrium by sampling any mixed-action equilibrium a small number of times. We study three types of equilibria: Nash, correlated and coarse…

计算机科学与博弈论 · 计算机科学 2014-10-21 Yakov Babichenko , Siddharth Barman , Ron Peretz

How can a social planner adaptively incentivize selfish agents who are learning in a strategic environment to induce a socially optimal outcome in the long run? We propose a two-timescale learning dynamics to answer this question in both…

计算机科学与博弈论 · 计算机科学 2022-04-13 Chinmay Maheshwari , Kshitij Kulkarni , Manxi Wu , Shankar Sastry

We introduce a game of trusted computation in which a sensor equipped with limited computing power leverages a central node to evaluate a specified function over a large dataset, collected over time. We assume that the central computer can…

计算机科学与博弈论 · 计算机科学 2016-11-09 Shaunak D. Bopardikar , Alberto Speranzon , Cedric Langbort

We consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. Our proposed algorithm is a modified Fictitious…

信息论 · 计算机科学 2018-11-13 Ilai Bistritz , Amir Leshem

Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed. The algorithm is designed by virtue of projected gradient play dynamics and distributed average tracking dynamics, and is…

最优化与控制 · 数学 2021-12-07 Shu Liang , Peng Yi , Yiguang Hong , Kaixiang Peng

Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory…

计算机科学与博弈论 · 计算机科学 2025-10-16 Fengming Zhu , Fangzhen Lin

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally…

系统与控制 · 电气工程与系统科学 2021-03-23 David Fridovich-Keil , Claire J. Tomlin

Best-response mechanisms (Nisan, Schapira, Valiant, Zohar, 2011) provide a unifying framework for studying various distributed protocols in which the participants are instructed to repeatedly best respond to each others' strategies. Two…

计算机科学与博弈论 · 计算机科学 2014-02-03 Diodato Ferraioli , Paolo Penna

In this work, we study stochastic one-shot games where agents' utilities depend on the collective strategy profiles of other agents as well as on some well-behaved randomness. While each decision-maker is agnostic to the random variable's…

最优化与控制 · 数学 2026-05-18 Nirabhra Mandal , Sonia Martínez

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents…

最优化与控制 · 数学 2014-12-24 Pierre Degond , Michael Herty , Jian-Guo Liu

Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…

计算机科学与博弈论 · 计算机科学 2019-02-07 Trevor Davis , Kevin Waugh , Michael Bowling

We consider a class of targeted intervention problems in dynamic network and graphon games. First, we study a general dynamic network game in which players interact over a graph and maximize their heterogeneous, concave goal functionals,…

最优化与控制 · 数学 2025-07-02 Eyal Neuman , Sturmius Tuschmann

We evaluate the best-response (BR) algorithm for lattice convex-quadratic games, where the players have nonlinear objectives and unbounded feasible sets. We provide a sufficient condition that if certain interaction matrices (the product of…

计算机科学与博弈论 · 计算机科学 2025-03-31 Sriram Sankaranarayanan

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

计算机科学与博弈论 · 计算机科学 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

机器人学 · 计算机科学 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr

We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…

密码学与安全 · 计算机科学 2022-05-03 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…

计算机科学与博弈论 · 计算机科学 2011-11-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik