Game Connectivity and Adaptive Dynamics
Abstract
We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that, among games that are `generic' (without indifferences) and that have a pure Nash equilibrium, all but a small fraction are \emph{connected}, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in all but a small fraction of generic games that have one (which contrasts with the known fact that there is no such dynamic that leads almost surely to a pure Nash equilibrium in \emph{every} generic game that has one). We build on recent results in probabilistic combinatorics for our characterisation of game connectivity.
Keywords
Cite
@article{arxiv.2309.10609,
title = {Game Connectivity and Adaptive Dynamics},
author = {Tom Johnston and Michael Savery and Alex Scott and Bassel Tarbush},
journal= {arXiv preprint arXiv:2309.10609},
year = {2025}
}
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46 pages