相关论文: Deep 360 Pilot: Learning a Deep Agent for Piloting…
With the increase in demands for service robots and automated inspection, agents need to localize in its surrounding environment to achieve more natural communication with humans by shared contexts. In this work, we propose a novel but…
Aerial filming is constantly gaining importance due to the recent advances in drone technology. It invites many intriguing, unsolved problems at the intersection of aesthetical and scientific challenges. In this work, we propose a deep…
This work contributes to developing an agent based on deep reinforcement learning capable of acting in a beyond visual range (BVR) air combat simulation environment. The paper presents an overview of building an agent representing a…
360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…
360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…
We address the problem of active visual exploration of large 360{\deg} inputs. In our setting an active agent with a limited camera bandwidth explores its 360{\deg} environment by changing its viewing direction at limited discrete time…
360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…
To watch 360{\deg} videos on normal 2D displays, we need to project the selected part of the 360{\deg} image onto the 2D display plane. In this paper, we propose a fully-automated framework for generating content-aware 2D normal-view…
Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…
In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…
Sports video understanding requires perceiving high-speed dynamics, complex rules, and long temporal contexts. Yet, current Multimodal Large Language Models (MLLMs) remain narrowly focused on single sports, specific tasks, or training-free…
Humans excel at constructing panoramic mental models of their surroundings, maintaining object permanence and inferring scene structure beyond visible regions. In contrast, current artificial vision systems struggle with persistent,…
Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…
In recent years, autonomous driving algorithms using low-cost vehicle-mounted cameras have attracted increasing endeavors from both academia and industry. There are multiple fronts to these endeavors, including object detection on roads,…
As part of a complete software stack for autonomous driving, NVIDIA has created a neural-network-based system, known as PilotNet, which outputs steering angles given images of the road ahead. PilotNet is trained using road images paired…
Deep learning often requires the manual collection and annotation of a training set. On robotic platforms, can we partially automate this task by training the robot to be curious, i.e., to seek out beneficial training information in the…
The ability to plan and execute goal specific actions in varied, unexpected settings is a central requirement of intelligent agents. In this paper, we explore how an agent can be equipped with an internal model of the dynamics of the…
We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…
We consider an active visual exploration scenario, where an agent must intelligently select its camera motions to efficiently reconstruct the full environment from only a limited set of narrow field-of-view glimpses. While the agent has…
The ability to navigate from visual observations in unfamiliar environments is a core component of intelligent agents and an ongoing challenge for Deep Reinforcement Learning (RL). Street View can be a sensible testbed for such RL agents,…