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相关论文: Autocomplete Textures for 3D Printing

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This paper addresses the challenge of example-based non-stationary texture synthesis. We introduce a novel twostep approach wherein users first modify a reference texture using standard image editing tools, yielding an initial rough target…

计算机视觉与模式识别 · 计算机科学 2024-01-31 Yang Zhou , Rongjun Xiao , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Texture mapping is a common technology in the area of computer graphics, it maps the 3D surface space onto the 2D texture space. However, the loose texture space will reduce the efficiency of data storage and GPU memory addressing in the…

计算机视觉与模式识别 · 计算机科学 2025-03-26 Wei Chen , Yuxue Ren , Na Lei , Zhongxuan Luo , Xianfeng Gu

Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming.…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Junshu Tang , Yanhong Zeng , Ke Fan , Xuheng Wang , Bo Dai , Kai Chen , Lizhuang Ma

Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of…

计算机视觉与模式识别 · 计算机科学 2015-11-09 Leon A. Gatys , Alexander S. Ecker , Matthias Bethge

The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to…

计算机视觉与模式识别 · 计算机科学 2024-06-05 Qi Wang , Ruijie Lu , Xudong Xu , Jingbo Wang , Michael Yu Wang , Bo Dai , Gang Zeng , Dan Xu

Numerous techniques have been proposed for reconstructing 3D models for opaque objects in past decades. However, none of them can be directly applied to transparent objects. This paper presents a fully automatic approach for reconstructing…

图形学 · 计算机科学 2018-05-15 Bojian Wu , Yang Zhou , Yiming Qian , Minglun Gong , Hui Huang

We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high…

计算机视觉与模式识别 · 计算机科学 2023-03-22 Dave Zhenyu Chen , Yawar Siddiqui , Hsin-Ying Lee , Sergey Tulyakov , Matthias Nießner

This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…

图形学 · 计算机科学 2020-10-29 Eric Risser

This work provides an architecture to enable robotic grasp planning via shape completion. Shape completion is accomplished through the use of a 3D convolutional neural network (CNN). The network is trained on our own new open source dataset…

机器人学 · 计算机科学 2017-03-03 Jacob Varley , Chad DeChant , Adam Richardson , Joaquín Ruales , Peter Allen

The rise in additive manufacturing comes with unique opportunities and challenges. Massive part customization and rapid design changes are made possible with additive manufacturing, however, manufacturing industries that desire the…

机器人学 · 计算机科学 2024-03-29 Joyce Xin-Yan Lim , Quang-Cuong Pham

In this paper, we address the problem of texture representation for 3D shapes for the challenging and underexplored tasks of texture transfer and synthesis. Previous works either apply spherical texture maps which may lead to large…

计算机视觉与模式识别 · 计算机科学 2022-04-08 Zhiqin Chen , Kangxue Yin , Sanja Fidler

3D shape completion has broad applications in robotics, digital twin reconstruction, and extended reality (XR). Although recent advances in 3D object and scene completion have achieved impressive results, existing methods lack 3D…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Bardienus P. Duisterhof , Jan Oberst , Bowen Wen , Stan Birchfield , Deva Ramanan , Jeffrey Ichnowski

We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…

计算机视觉与模式识别 · 计算机科学 2022-09-07 Nasir Mohammad Khalid , Tianhao Xie , Eugene Belilovsky , Tiberiu Popa

3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic…

计算机视觉与模式识别 · 计算机科学 2024-08-05 Zidu Wang , Xiangyu Zhu , Jiang Yu , Tianshuo Zhang , Zhen Lei

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to…

机器学习 · 计算机科学 2024-11-19 Yunuo Chen , Tianyi Xie , Zeshun Zong , Xuan Li , Feng Gao , Yin Yang , Ying Nian Wu , Chenfanfu Jiang

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

计算机视觉与模式识别 · 计算机科学 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Yifei Zeng , Yajie Bao , Jiachen Qian , Shuang Wu , Youtian Lin , Hao Zhu , Buyu Li , Feihu Zhang , Xun Cao , Yao Yao

Complex 3D curves can be created by directly drawing mid-air in immersive environments (Augmented and Virtual Realities). Drawing mid-air strokes precisely on the surface of a 3D virtual object, however, is difficult; necessitating a…

图形学 · 计算机科学 2021-04-13 Rahul Arora , Karan Singh

Textured meshes significantly enhance the realism and detail of objects by mapping intricate texture details onto the geometric structure of 3D models. This advancement is valuable across various applications, including entertainment,…

图形学 · 计算机科学 2024-12-12 Kaiwei Zhang , Dandan Zhu , Xiongkuo Min , Guangtao Zhai

Image and shape editing are ubiquitous among digital artworks. Graphics algorithms facilitate artists and designers to achieve desired editing intents without going through manually tedious retouching. In the recent advance of machine…

图形学 · 计算机科学 2023-04-20 Cheng-Kang Ted Chao , Yotam Gingold