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相关论文: The Signals and Systems Approach to Animation

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Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

图形学 · 计算机科学 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

计算机视觉与模式识别 · 计算机科学 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu

Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about…

计算机视觉与模式识别 · 计算机科学 2020-10-02 Aliaksandr Siarohin , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

2D animation is a common factor in game development, used for characters, effects and background art. It involves work that takes both skill and time, but parts of which are repetitive and tedious. Automated animation approaches exist, but…

图形学 · 计算机科学 2022-09-02 Dagmar Lukka Loftsdóttir , Matthew Guzdial

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

计算机视觉与模式识别 · 计算机科学 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

With the increasing demand for real-time animated 3D content in the entertainment industry and beyond, performance-based animation has garnered interest among both academic and industrial communities. While recent solutions for…

图形学 · 计算机科学 2020-08-05 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion" to refer to passive motions generated in response to the…

图形学 · 计算机科学 2023-03-21 James F. O'Brien , Victor B. Zordan , Jessica K. Hodgins

Animated transitions help viewers understand changes between related visualizations. To clearly present the underlying relations between statistical charts, animation authors need to have a high level of expertise and a considerable amount…

人机交互 · 计算机科学 2022-10-12 Wenchao Li , Yun Wang , He Huang , Weiwei Cui , Haidong Zhang , Huamin Qu , Dongmei Zhang

Generating smooth animations from a limited number of sequential observations has a number of applications in vision. For example, it can be used to increase number of frames per second, or generating a new trajectory only based on first…

计算机视觉与模式识别 · 计算机科学 2022-05-11 Jurijs Nazarovs , Zhichun Huang

The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above…

计算机视觉与模式识别 · 计算机科学 2025-01-31 Yihao Meng , Hao Ouyang , Hanlin Wang , Qiuyu Wang , Wen Wang , Ka Leong Cheng , Zhiheng Liu , Yujun Shen , Huamin Qu

We present a method to generate a video sequence given a single image. Because items in an image can be animated in arbitrarily many different ways, we introduce as control signal a sequence of motion strokes. Such control signal can be…

图像与视频处理 · 电气工程与系统科学 2020-08-17 Qiyang Hu , Adrian Wälchli , Tiziano Portenier , Matthias Zwicker , Paolo Favaro

Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…

计算机视觉与模式识别 · 计算机科学 2022-09-29 Jiale Tao , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

We present a filter based approach for inbetweening. We train a convolutional neural network to generate intermediate frames. This network aim to generate smooth animation of line drawings. Our method can process scanned images directly.…

计算机视觉与模式识别 · 计算机科学 2017-06-13 Yuichi Yagi

Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…

计算机视觉与模式识别 · 计算机科学 2026-05-27 Mannat Khurana , Sanyam Jain , Rishav Agarwal

Animating hand-drawn sketches using traditional tools is challenging and complex. Sketches provide a visual basis for explanations, and animating these sketches offers an experience of real-time scenarios. We propose an approach for…

计算机视觉与模式识别 · 计算机科学 2026-02-27 Gaurav Rai , Ojaswa Sharma

There is a delicate balance between automating repetitive work in creative domains while staying true to an artist's vision. The animation industry regularly outsources large animation workloads to foreign countries where labor is…

计算机视觉与模式识别 · 计算机科学 2020-06-26 Harrish Thasarathan , Mehran Ebrahimi

Controllability, temporal coherence, and detail synthesis remain the most critical challenges in video generation. In this paper, we focus on a commonly used yet underexplored cinematic technique known as Frame In and Frame Out.…

计算机视觉与模式识别 · 计算机科学 2025-10-27 Boyang Wang , Xuweiyi Chen , Matheus Gadelha , Zezhou Cheng

This paper studies the human image animation task, which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the…

计算机视觉与模式识别 · 计算机科学 2023-11-29 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Hanshu Yan , Jia-Wei Liu , Chenxu Zhang , Jiashi Feng , Mike Zheng Shou

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

图形学 · 计算机科学 2024-10-02 Yuchen Chu , Zeshi Yang
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