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"Hopscotch" is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children's well-know edutainment…

声音 · 计算机科学 2010-07-15 Shing-Kwei Tzeng , Chih-Fang Huang

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

人机交互 · 计算机科学 2020-02-11 Athanasios Mazarakis , Paula Bräuer

Qubit Touchdown is a two-player, competitive board game that was developed to introduce students to quantum computing. A quantum computer is a new kind of computer that is based on the laws of quantum physics, and it can solve certain…

物理教育 · 物理学 2025-06-17 Kristina Armbruster , Gintaras Duda , Thomas G. Wong

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

人工智能 · 计算机科学 2020-01-07 Paul Riggins , David McPherson

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…

软件工程 · 计算机科学 2024-07-08 Italo Santos , Katia Romero Felizardo , Marco A. Gerosa , Igor Steinmacher

Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10…

量子物理 · 物理学 2025-08-14 Daniel Bultrini , James Wootton

The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…

机器学习 · 计算机科学 2019-05-13 Simón Algorta , Özgür Şimşek

In this paper, a quantum variant of chess is introduced, which can be played on a traditional board, without using computers or other electronic devices. The rules of the game arise naturally by combining the rules of conventional chess…

科普物理 · 物理学 2025-01-14 Tamás Varga

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

人机交互 · 计算机科学 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

物理教育 · 物理学 2015-06-11 Peter Hugo Nelson

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

人工智能 · 计算机科学 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

计算机科学与博弈论 · 计算机科学 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

Teaching Unix to new students is a common tasks in many higher schools. This paper presents an approach to such course where the students progress autonomously with the help of the teacher. The traditional textbook is complemented with a…

操作系统 · 计算机科学 2011-03-10 Matthieu Moy

Web browsers have come a long way since their inception, evolving from a simple means of displaying text documents over the network to complex software stacks with advanced graphics and network capabilities. As personal computers grew in…

计算机与社会 · 计算机科学 2023-05-01 Naif Mehanna , Walter Rudametkin

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tim Greller , Gordon Fraser