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Modern shared memory multiprocessors permit reordering of memory operations for performance reasons. These reorderings are often a source of subtle bugs in programs written for such architectures. Traditional approaches to verify weak…

软件工程 · 计算机科学 2016-02-29 Ganesh Narayanaswamy , Saurabh Joshi , Daniel Kroening

There is an growing interest in using Large Language Models (LLMs) in multi-agent systems to tackle interactive real-world tasks that require effective collaboration and assessing complex situations. Yet, we still have a limited…

计算与语言 · 计算机科学 2024-06-11 Sahar Abdelnabi , Amr Gomaa , Sarath Sivaprasad , Lea Schönherr , Mario Fritz

Based on optical correlations, ghost imaging is usually reconstructed by computer algorithm from the acquired data. We here proposed an alternatively high contrast naked-eye ghost imaging scheme which avoids computer algorithm processing.…

图像与视频处理 · 电气工程与系统科学 2019-04-16 Gao Wang , Huaibin Zheng , Yu Zhou , Hui Chen , Jianbin Liu , Yuchen He , Yuan Yuan , Fuli Li , Zhuo Xu

Computational ghost imaging (CGI) and single-pixel camera (SPC) are two types of single-pixel imaging and attracts increasing interest in recent years. The performance differences of CGI and SPC in difference light disturbance environment…

图像与视频处理 · 电气工程与系统科学 2022-04-19 Wenlin Gong

The emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad…

量子物理 · 物理学 2020-12-21 Sinan Bugu , Fatih Ozaydin , Tetsuo Kodera

Latency attacks against object detection represent a variant of adversarial attacks that aim to inflate the inference time by generating additional ghost objects in a target image. However, generating ghost objects in the black-box scenario…

计算机视觉与模式识别 · 计算机科学 2024-04-25 Erh-Chung Chen , Pin-Yu Chen , I-Hsin Chung , Che-Rung Lee

We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…

计算机科学与博弈论 · 计算机科学 2025-08-27 Jiehua Chen , Christian Hatschka , Sofia Simola

Teams are a primary source of innovation in science and technology. Rather than examining the lone genius, scholarly and policy attention has shifted to understanding how team interactions produce new and useful ideas. Yet the…

Text-based password schemes have inherent security and usability problems, leading to the development of graphical password schemes. However, most of these alternate schemes are vulnerable to spyware attacks. We propose a new scheme, using…

密码学与安全 · 计算机科学 2016-11-18 Liming Wang , Xiuling Chang , Zhongjie Ren , Haichang Gao , Xiyang Liu , Uwe Aickelin

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

计算机科学与博弈论 · 计算机科学 2025-03-26 Petra van den Bos , Marielle Stoelinga

We propose an effective and robust algorithm for identifying partial differential equations (PDEs) with space-time varying coefficients from a single trajectory of noisy observations. Identifying unknown differential equations from noisy…

数值分析 · 数学 2023-04-13 Yuchen He , Sung-Ha Kang , Wenjing Liao , Hao Liu , Yingjie Liu

Ghost imaging is a fascinating process, where light interacting with an object is recorded without resolution, but the shape of the object is nevertheless retrieved, thanks to quantum or classical correlations of this interacting light with…

光学 · 物理学 2019-06-11 Fabrice Devaux , Paul-Antoine Moreau , Severine Denis , Eric Lantz

This paper presents a reproducibility study and extension of "Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation." We validate the original findings using a range of open-weight models (1.5B-70B…

人工智能 · 计算机科学 2025-02-25 Jose L. Garcia , Karolina Hajkova , Maria Marchenko , Carlos Miguel Patiño

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

计算机与社会 · 计算机科学 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…

人工智能 · 计算机科学 2025-05-30 Jusheng Zhang , Yijia Fan , Wenjun Lin , Ruiqi Chen , Haoyi Jiang , Wenhao Chai , Jian Wang , Keze Wang

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

人工智能 · 计算机科学 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

人工智能 · 计算机科学 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

We introduce a two-player contest for evaluating the safety and robustness of machine learning systems, with a large prize pool. Unlike most prior work in ML robustness, which studies norm-constrained adversaries, we shift our focus to…

In this study, we explore the potential of Game Theory as a means to investigate cooperation and trust in human-robot mixed groups. Particularly, we introduce the Public Good Game (PGG), a model highlighting the tension between individual…

机器人学 · 计算机科学 2025-09-30 Giulia Pusceddu , Sara Mongile , Francesco Rea , Alessandra Sciutti