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相关论文: A Non-linear GPU Thread Map for Triangular Domains

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We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…

计算几何 · 计算机科学 2017-01-10 Frank Kammer , Maarten Löffler , Rodrigo I. Silveira

Graphics Processing Unit, or GPUs, have been successfully adopted both for graphic computation in 3D applications, and for general purpose application (GP-GPUs), thank to their tremendous performance-per-watt. Recently, there is a big…

分布式、并行与集群计算 · 计算机科学 2023-10-03 Paolo Burgio

In this paper, we investigate GPU based parallel triangular solvers systematically. The parallel triangular solvers are fundamental to incomplete LU factorization family preconditioners and algebraic multigrid solvers. We develop a new…

数学软件 · 计算机科学 2016-06-03 Zhangxin Chen , Hui Liu , Bo Yang

A novel and scalable geometric multi-level algorithm is presented for the numerical solution of elliptic partial differential equations, specially designed to run with high occupancy of streaming processors inside Graphics Processing…

数学软件 · 计算机科学 2017-03-22 J. T. Becerra-Sagredo , F. Mandujano , C. Malaga

This paper presents a framework that supports the implementation of parallel solutions for the widespread parametric maximum flow computational routines used in image segmentation algorithms. The framework is based on supergraphs, a special…

计算机视觉与模式识别 · 计算机科学 2015-12-08 Vlad Olaru , Mihai Florea , Cristian Sminchisescu

The main objective of this work consists in analyzing sub-structuring method for the parallel solution of sparse linear systems with matrices arising from the discretization of partial differential equations such as finite element, finite…

数值分析 · 数学 2021-08-31 Abal-Kassim Cheik Ahamed , Frédéric Magoulès

Priority queue, often implemented as a heap, is an abstract data type that has been used in many well-known applications like Dijkstra's shortest path algorithm, Prim's minimum spanning tree, Huffman encoding, and the branch-and-bound…

分布式、并行与集群计算 · 计算机科学 2019-06-18 Yanhao Chen , Fei Hua , Chaozhang Huang , Jeremy Bierema , Chi Zhang , Eddy Z. Zhang

A recent Graph Neural Network (GNN) approach for learning to branch has been shown to successfully reduce the running time of branch-and-bound algorithms for Mixed Integer Linear Programming (MILP). While the GNN relies on a GPU for…

机器学习 · 计算机科学 2020-10-26 Prateek Gupta , Maxime Gasse , Elias B. Khalil , M. Pawan Kumar , Andrea Lodi , Yoshua Bengio

Recent advances in graph processing on FPGAs promise to alleviate performance bottlenecks with irregular memory access patterns. Such bottlenecks challenge performance for a growing number of important application areas like machine…

硬件体系结构 · 计算机科学 2022-06-20 Jonas Dann , Daniel Ritter , Holger Fröning

Subgraph matching has garnered increasing attention for its diverse real-world applications. Given the dynamic nature of real-world graphs, addressing evolving scenarios without incurring prohibitive overheads has been a focus of research.…

分布式、并行与集群计算 · 计算机科学 2024-01-31 Linshan Qiu , Lu Chen , Hailiang Jie , Xiangyu Ke , Yunjun Gao , Yang Liu , Zetao Zhang

Given recent deep learning results that demonstrate the ability to effectively optimize high-dimensional non-convex functions with gradient descent optimization on GPUs, we ask in this paper whether symbolic gradient optimization tools such…

机器学习 · 计算机科学 2017-11-07 Ga Wu , Buser Say , Scott Sanner

We propose a robust and efficient framework to generate global trajectories for ground robots in complex 3D environments. The proposed method takes point cloud as input and efficiently constructs a multi-level map using triangular patches…

机器人学 · 计算机科学 2024-11-14 Chengkun Tian , Xiaohui Gao , Yongguang Liu

We present in this paper several improvements for computing shortest path maps using OpenGL shaders. The approach explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing shortest path maps…

图形学 · 计算机科学 2018-05-23 Renato Farias , Marcelo Kallmann

There is an explosion of data, documents, and other content, and people require tools to analyze and interpret these, tools to turn the content into information and knowledge. Topic modeling have been developed to solve these problems.…

计算与语言 · 计算机科学 2015-10-23 Aaron Q Li

Computation of bounding boxes is a fundamental problem in high performance rendering, as it is an input to visibility culling and binning operations. In a scene description structured as a tree, clip nodes and blend nodes entail…

图形学 · 计算机科学 2022-05-25 Raph Levien

Linear Programs (LPs) appear in a large number of applications and offloading them to the GPU is viable to gain performance. Existing work on offloading and solving an LP on GPU suggests that performance is gained from large sized LPs…

分布式、并行与集群计算 · 计算机科学 2016-09-27 Amit Gurung , Rajarshi Ray

Parallel processing is considered as todays and future trend for improving performance of computers. Computing devices ranging from small embedded systems to big clusters of computers rely on parallelizing applications to reduce execution…

分布式、并行与集群计算 · 计算机科学 2014-11-27 Oussama Tahan

Sparse, irregular graphs show up in various applications like linear algebra, machine learning, engineering simulations, robotic control, etc. These graphs have a high degree of parallelism, but their execution on parallel threads of modern…

分布式、并行与集群计算 · 计算机科学 2022-02-17 Nimish Shah , Wannes Meert , Marian Verhelst

In the era of LLMs, dense operations such as GEMM and MHA are critical components. These operations are well-suited for parallel execution using a tilebased approach. While traditional GPU programming often relies on low level interfaces…

计算与语言 · 计算机科学 2025-03-27 Dewei Wang , Wei Zhu , Liyang Ling , Ettore Tiotto , Quintin Wang , Whitney Tsang , Julian Opperman , Jacky Deng

We present Graphite, a GPU-accelerated nonlinear least squares graph optimization framework. It provides a CUDA C++ interface to enable the sharing of code between a real-time application, such as a SLAM system, and its optimization tasks.…

机器人学 · 计算机科学 2026-03-17 Shishir Gopinath , Karthik Dantu , Steven Y. Ko