中文
相关论文

相关论文: Incentive Engineering Framework for Crowdsourcing …

200 篇论文

A principal uses payments conditioned on stochastic outcomes of a team project to elicit costly effort from the team members. We develop a multi-agent generalization of a classic first-order approach to contract optimization by leveraging…

理论经济学 · 经济学 2026-03-13 Krishna Dasaratha , Benjamin Golub , Anant Shah

Distributed ensemble learning (DEL) involves training multiple models at distributed learners, and then combining their predictions to improve performance. Existing related studies focus on DEL algorithm design and optimization but ignore…

计算机科学与博弈论 · 计算机科学 2023-10-16 Chao Huang , Pengchao Han , Jianwei Huang

Artificial Intelligence systems are rapidly evolving, integrating extrinsic and intrinsic motivations. While these frameworks offer benefits, they risk misalignment at the algorithmic level while appearing superficially aligned with human…

人工智能 · 计算机科学 2024-11-08 Joshua T. S. Hewson

As mobile crowdsensing techniques are steering many smart-city applications, an incentive scheme that motivates the crowd to actively participate becomes a key to the success of such city-scale applications. This paper presents a…

网络与互联网体系结构 · 计算机科学 2018-08-14 Fang-Jing Wu , Tie Luo

Crowdsourcing and human computation has been employed in increasingly sophisticated projects that require the solution of a heterogeneous set of tasks. We explore the challenge of building or hiring an effective team, for performing tasks…

人机交互 · 计算机科学 2015-08-14 Adish Singla , Eric Horvitz , Pushmeet Kohli , Andreas Krause

Crowdsourcing is the primary means to generate training data at scale, and when combined with sophisticated machine learning algorithms, crowdsourcing is an enabler for a variety of emergent automated applications impacting all spheres of…

人机交互 · 计算机科学 2016-10-19 Aditya Parameswaran , Akash Das Sarma , Vipul Venkataraman

The overall objective of Requirements Engineering is to specify, in a systematic way, a system that satisfies the expectations of its stakeholders. Despite tremendous effort in the field, recent studies demonstrate this is objective is not…

软件工程 · 计算机科学 2017-11-28 Corentin Burnay , Ivan Jureta

Recently, requirements for the explainability of software systems have gained prominence. One of the primary motivators for such requirements is that explainability is expected to facilitate stakeholders' trust in a system. Although this…

软件工程 · 计算机科学 2021-08-16 Lena Kästner , Markus Langer , Veronika Lazar , Astrid Schomäcker , Timo Speith , Sarah Sterz

Mechanisms such as auctions and pricing schemes are utilized to design strategic (noncooperative) games for networked systems. Although the participating players are selfish, these mechanisms ensure that the game outcome is optimal with…

计算机科学与博弈论 · 计算机科学 2010-09-03 Tansu Alpcan , Holger Boche , Siddharth Naik

We consider active learning under incentive compatibility constraints. The main application of our results is to economic experiments, in which a learner seeks to infer the parameters of a subject's preferences: for example their attitudes…

计算机科学与博弈论 · 计算机科学 2019-11-15 Federico Echenique , Siddharth Prasad

We introduce Mephisto, a framework to make crowdsourcing for research more reproducible, transparent, and collaborative. Mephisto provides abstractions that cover a broad set of task designs and data collection workflows, and provides a…

人工智能 · 计算机科学 2023-01-13 Jack Urbanek , Pratik Ringshia

Critical sectors of human society are progressing toward the adoption of powerful artificial intelligence (AI) agents, which are trained individually on behalf of self-interested principals but deployed in a shared environment. Short of…

多智能体系统 · 计算机科学 2021-12-22 Jiachen Yang , Ethan Wang , Rakshit Trivedi , Tuo Zhao , Hongyuan Zha

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

社会与信息网络 · 计算机科学 2015-05-29 Oskar Jarczyk

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

机器学习 · 计算机科学 2025-08-20 Yasir Zubayr Barlas , Kizito Salako

Crowdsourcing has revolutionized the process of knowledge building on the web. Wikipedia and StackOverflow are witness to this uprising development. However, the dynamics behind the process of crowdsourcing in the domain of knowledge…

人机交互 · 计算机科学 2016-05-12 Anamika Chhabra , S. R. S. Iyengar , Jaspal Singh Saini

Hybrid human/computer systems promise to greatly expand the usefulness of query processing by incorporating the crowd for data gathering and other tasks. Such systems raise many database system implementation questions. Perhaps most…

数据库 · 计算机科学 2012-02-13 Beth Trushkowsky , Tim Kraska , Michael J. Franklin , Purnamrita Sarkar

We present a framework for designing scores to summarize performance metrics. Our design has two multi-criteria objectives: (1) improving on scores should improve all performance metrics, and (2) achieving pareto-optimal scores should…

计算机与社会 · 计算机科学 2024-10-10 Anmol Kabra , Mina Karzand , Tosca Lechner , Nathan Srebro , Serena Wang

The rapid development of large language models is transforming software development. Beyond serving as code auto-completion tools in integrated development environments, large language models increasingly function as foundation models…

软件工程 · 计算机科学 2026-01-26 Junjie Shi , Weisong Sun , Zhenpeng Chen , Zhujun Wu , Xiaohong Chen , Zhi Jin , Yang Liu

Demand response is widely employed by today's data centers to reduce energy consumption in response to the increasing of electricity cost. To incentivize users of data centers participate in the demand response programs, i.e., breaking the…

分布式、并行与集群计算 · 计算机科学 2016-04-08 Yong Zhan , Du Xu , Hongfang Yu , Shui Yu

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

密码学与安全 · 计算机科学 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd