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相关论文: Rapid Prediction of Player Retention in Free-to-Pl…

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In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

人机交互 · 计算机科学 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu

As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisition, live game operations or game design need to be…

人工智能 · 计算机科学 2022-09-27 Paolo Burelli

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , África Periáñez

Forecasting winners in E-sports with real-time analytics has the potential to further engage audiences watching major tournament events. However, making such real-time predictions is challenging due to unpredictable variables within the…

机器学习 · 计算机科学 2024-02-27 Kittimate Chulajata , Sean Wu , Fabien Scalzo , Eun Sang Cha

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

统计力学 · 物理学 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

统计理论 · 数学 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

计算机科学与博弈论 · 计算机科学 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

社会与信息网络 · 计算机科学 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

机器学习 · 计算机科学 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…

计算机科学与博弈论 · 计算机科学 2009-02-17 Florian Horn

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

For nearly three decades, spatial games have produced a wealth of insights to the study of behavior and its relation to population structure. However, as different rules and factors are added or altered, the dynamics of spatial models often…

计算机科学与博弈论 · 计算机科学 2021-09-30 Jakob Stenseke

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

机器学习 · 计算机科学 2018-12-20 Mirko Polato , Fabio Aiolli

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

We present a simple game model where agents with different memory lengths compete for finite resources. We show by simulation and analytically that an instability exists at a critical memory length, and as a result, different memory lengths…

适应与自组织系统 · 物理学 2015-05-12 James Burridge , Yu Gao , Yong Mao

Starting from a heuristic learning scheme for N-person games, we derive a new class of continuous-time learning dynamics consisting of a replicator-like drift adjusted by a penalty term that renders the boundary of the game's strategy space…

最优化与控制 · 数学 2014-04-08 Pierre Coucheney , Bruno Gaujal , Panayotis Mertikopoulos
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