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Reinforcement learning (RL) algorithms have become indispensable tools in artificial intelligence, empowering agents to acquire optimal decision-making policies through interactions with their environment and feedback mechanisms. This study…

机器学习 · 计算机科学 2024-03-28 Ergon Cugler de Moraes Silva

Sample efficiency remains a fundamental issue of reinforcement learning. Model-based algorithms try to make better use of data by simulating the environment with a model. We propose a new neural network architecture for world models based…

机器学习 · 计算机科学 2021-03-03 Jan Robine , Tobias Uelwer , Stefan Harmeling

With the long-term goal of reducing the image processing time on an autonomous mobile robot in mind we explore in this paper the use of log-polar like image data with gaze control. The gaze control is not done on the Cartesian image but on…

机器人学 · 计算机科学 2023-09-25 Robin Göransson , Volker Krueger

Zero-Shot Object Navigation (ZSON) requires agents to autonomously locate and approach unseen objects in unfamiliar environments and has emerged as a particularly challenging task within the domain of Embodied AI. Existing datasets for…

计算机视觉与模式识别 · 计算机科学 2024-07-09 Ji Ma , Hongming Dai , Yao Mu , Pengying Wu , Hao Wang , Xiaowei Chi , Yang Fei , Shanghang Zhang , Chang Liu

In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging…

机器学习 · 计算机科学 2020-02-24 Yuanyi Zhong , Alexander Schwing , Jian Peng

Humans learn powerful representations of objects and scenes by observing how they evolve over time. Yet, outside of specific tasks that require explicit temporal understanding, static image pretraining remains the dominant paradigm for…

计算机视觉与模式识别 · 计算机科学 2025-01-13 Nikhil Parthasarathy , S. M. Ali Eslami , João Carreira , Olivier J. Hénaff

Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR technologies. Traditional methods relying on hardware…

计算机视觉与模式识别 · 计算机科学 2025-10-23 Zhen Xu , Hongyu Zhou , Sida Peng , Haotong Lin , Haoyu Guo , Jiahao Shao , Peishan Yang , Qinglin Yang , Sheng Miao , Xingyi He , Yifan Wang , Yue Wang , Ruizhen Hu , Yiyi Liao , Xiaowei Zhou , Hujun Bao

Vision-language models (VLMs) have shown powerful capabilities in visual question answering and reasoning tasks by combining visual representations with the abstract skill set large language models (LLMs) learn during pretraining. Vision,…

人工智能 · 计算机科学 2023-09-01 Riley Tavassoli , Mani Amani , Reza Akhavian

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A…

人工智能 · 计算机科学 2017-06-01 Vitaly Kurin , Sebastian Nowozin , Katja Hofmann , Lucas Beyer , Bastian Leibe

Deep reinforcement learning has over the past few years shown great potential in learning near-optimal control in complex simulated environments with little visible information. Rainbow (Q-Learning) and PPO (Policy Optimisation) have shown…

人工智能 · 计算机科学 2019-07-30 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Obstacle avoidance is a fundamental and challenging problem for autonomous navigation of mobile robots. In this paper, we consider the problem of obstacle avoidance in simple 3D environments where the robot has to solely rely on a single…

机器学习 · 计算机科学 2021-03-09 Patrick Wenzel , Torsten Schön , Laura Leal-Taixé , Daniel Cremers

Robots have to face challenging perceptual settings, including changes in viewpoint, lighting, and background. Current simulated reinforcement learning (RL) benchmarks such as DM Control provide visual input without such complexity, which…

机器人学 · 计算机科学 2021-01-11 Austin Stone , Oscar Ramirez , Kurt Konolige , Rico Jonschkowski

Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong…

Despite years of research and the dramatic scaling of artificial intelligence (AI) systems, a striking misalignment between artificial and human vision persists. Contrary to humans, AI relies heavily on texture-features rather than shape…

机器学习 · 计算机科学 2026-03-10 Zejin Lu , Sushrut Thorat , Radoslaw M Cichy , Tim C Kietzmann

Vision-Language-Action (VLA) models enable embodied decision-making but rely heavily on imitation learning, leading to compounding errors and poor robustness under distribution shift. Reinforcement learning (RL) can mitigate these issues…

The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessing the generality of agents across dozens of Atari 2600 games. ALE offers various challenging problems and has drawn significant attention…

人工智能 · 计算机科学 2023-02-28 Jiajun Fan

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

While deep learning has had significant successes in computer vision thanks to the abundance of visual data, collecting sufficiently large real-world datasets for robot learning can be costly. To increase the practicality of these…

机器人学 · 计算机科学 2017-12-20 Fangyi Zhang , Jürgen Leitner , Michael Milford , Peter Corke

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games,…

机器学习 · 计算机科学 2021-03-02 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune
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