中文
相关论文

相关论文: ViZDoom: A Doom-based AI Research Platform for Vis…

200 篇论文

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Deep reinforcement learning (DRL) requires large samples and a long training time to operate optimally. Yet humans rarely require long periods training to perform well on novel tasks, such as computer games, once they are provided with an…

机器学习 · 计算机科学 2021-08-05 Tauseef Gulrez , Warren Mansell

Supervised deep convolutional neural networks (DCNNs) are currently one of the best computational models that can explain how the primate ventral visual stream solves object recognition. However, embodied cognition has not been considered…

Though deep reinforcement learning agents have achieved unprecedented success in recent years, their learned policies can be brittle, failing to generalize to even slight modifications of their environments or unfamiliar situations. The…

人工智能 · 计算机科学 2021-12-13 Yiheng Xie , Mingxuan Li , Shangqun Yu , Michael Littman

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

机器学习 · 计算机科学 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Neural networks can achieve excellent results in a wide variety of applications. However, when they attempt to sequentially learn, they tend to learn the new task while catastrophically forgetting previous ones. We propose a model that…

机器学习 · 计算机科学 2020-12-18 Craig Atkinson , Brendan McCane , Lech Szymanski , Anthony Robins

Scene understanding and reasoning has been a fundamental problem in 3D computer vision, requiring models to identify objects, their properties, and spatial or comparative relationships among the objects. Existing approaches enable this by…

计算机视觉与模式识别 · 计算机科学 2026-02-03 Vivek Madhavaram , Vartika Sengar , Arkadipta De , Charu Sharma

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically,…

机器学习 · 计算机科学 2025-04-15 Emilien Biré , Anthony Kobanda , Ludovic Denoyer , Rémy Portelas

Drones as advanced cyber-physical systems are undergoing a transformative shift with the advent of vision-based learning, a field that is rapidly gaining prominence due to its profound impact on drone autonomy and functionality. Different…

机器人学 · 计算机科学 2025-05-08 Jiaping Xiao , Rangya Zhang , Yuhang Zhang , Mir Feroskhan

We review current and emerging knowledge-informed and brain-inspired cognitive systems for realizing adversarial defenses, eXplainable Artificial Intelligence (XAI), and zero-shot or few-short learning. Data-driven deep learning models have…

机器学习 · 计算机科学 2024-03-13 Fuseinin Mumuni , Alhassan Mumuni

Card game AI has always been a hot topic in the research of artificial intelligence. In recent years, complex card games such as Mahjong, DouDizhu and Texas Hold'em have been solved and the corresponding AI programs have reached the level…

人工智能 · 计算机科学 2022-11-01 Yudong Lu , Jian Zhao , Youpeng Zhao , Wengang Zhou , Houqiang Li

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

机器学习 · 计算机科学 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

We introduce a novel interface for large scale collection of human memory and assistance. Using the 3D Matterport simulator we create a realistic indoor environments in which we have people perform specific embodied memory tasks that mimic…

计算机视觉与模式识别 · 计算机科学 2022-10-11 Meera Hahn , Kevin Carlberg , Ruta Desai , James Hillis

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

人工智能 · 计算机科学 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Robots assisting the disabled or elderly must perform complex manipulation tasks and must adapt to the home environment and preferences of their user. Learning from demonstration is a promising choice, that would allow the non-technical…

机器人学 · 计算机科学 2017-11-23 Rouhollah Rahmatizadeh , Pooya Abolghasemi , Aman Behal , Ladislau Bölöni

This work contributes to developing an agent based on deep reinforcement learning capable of acting in a beyond visual range (BVR) air combat simulation environment. The paper presents an overview of building an agent representing a…

机器人学 · 计算机科学 2023-04-20 Joao P. A. Dantas , Marcos R. O. A. Maximo , Takashi Yoneyama

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Jinkun Hou , Xinran Zhang , Qinlei Xie , Miao Liu , Yiming Li

Visual navigation is essential for many applications in robotics, from manipulation, through mobile robotics to automated driving. Deep reinforcement learning (DRL) provides an elegant map-free approach integrating image processing,…

机器人学 · 计算机科学 2020-10-22 Jonáš Kulhánek , Erik Derner , Robert Babuška

Transformers are neural network models that utilize multiple layers of self-attention heads and have exhibited enormous potential in natural language processing tasks. Meanwhile, there have been efforts to adapt transformers to visual tasks…

机器学习 · 计算机科学 2024-06-25 Li Meng , Morten Goodwin , Anis Yazidi , Paal Engelstad

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

软件工程 · 计算机科学 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen