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Online shared content, such as group pictures, often contains information about multiple users. Developing technical solutions to manage the privacy of such "co-owned" content is challenging because each co-owner may have different…

人机交互 · 计算机科学 2025-02-27 Hüseyin Aydın , Onuralp Ulusoy , Ilaria Liccardi , Pınar Yolum

We explore novel game mechanics and techniques in the domain of gamified and game-based mobile mental health applications. By combining modern game design elements with techniques applied by practitioners (e.g., therapists) and known…

人机交互 · 计算机科学 2021-11-12 Styliani Zygotegou , Georgios Anastassakis , Georgios Tsatiris , Kostas Karpouzis

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

人工智能 · 计算机科学 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

人机交互 · 计算机科学 2024-07-09 Nooshin Darvishinia , Todd Goodson

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

The biased interaction game described the operation of systems rooted in boundedly rational interactions under conditions of scarcity. The game explored the influence of bias and demonstrated how hierarchy and inequality are emergent system…

计算机科学与博弈论 · 计算机科学 2026-03-10 Phil Mercy , Martin Neil

In recent years, gamification has become very popular for rehabilitating different cognitive and motor problems. It has been shown that rehabilitation is effective when it starts early enough and it is intensive and repetitive. However, the…

机器人学 · 计算机科学 2023-11-23 Payman Sharafianardakani , Hadi Moradi , Fariba Bahrami

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer…

人工智能 · 计算机科学 2020-09-28 James Goodman , Sebastian Risi , Simon Lucas

Humans live and act in 3D space, but often work and communicate on 2D surfaces. The prevalence of online communication on 2D screens raises the issue of whether human spatial configuration affects our capabilities, social perception, and…

人机交互 · 计算机科学 2026-02-16 Yihuan Chen , Kexue Fu , Qianyi Chen , Zhicong Lu , Ray LC

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

人机交互 · 计算机科学 2024-05-10 Ruchi Panchanadikar

In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…

密码学与安全 · 计算机科学 2023-11-29 Sean Loesch , Ryan Hrastich , Jordan Herbert , Ben Drangstveit , Jacob Weber , Mounika Vanamala

Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We…

计算与语言 · 计算机科学 2025-05-22 Isidora Jeknić , David Schlangen , Alexander Koller

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

计算机科学与博弈论 · 计算机科学 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several crucial topics related to the issue of aging, namely the social…

At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game. This study examines the possibility of enriching…

人工智能 · 计算机科学 2019-06-11 Daniel Ashlock , Christoph Salge

Augmented reality games hold promise for rehabilitation, yet most remain confined to laboratory studies with limited clinical uptake. Recent advances in spatial computing, especially lightweight, glasses_form_factor AR, create a timely…

人机交互 · 计算机科学 2026-03-23 Binyan Xu , Wei Wu , Soonhyeon Kweon , Casper Harteveld , Leanne Chukoskie

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

人机交互 · 计算机科学 2020-02-11 Athanasios Mazarakis , Paula Bräuer

Classical mechanics obeys the intuitive logic that a physical event happens at a definite spatial point. Entanglement however, breaks this logic by enabling interactions without a specific location. In this work we study these…

量子物理 · 物理学 2020-12-14 A. J. Paige , Hyukjoon Kwon , Selwyn Simsek , Chris N. Self , Johnnie Gray , M. S. Kim

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social…

人工智能 · 计算机科学 2020-11-04 Pablo Barros , Ana Tanevska , Ozge Yalcin , Alessandra Sciutti

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work…

人工智能 · 计算机科学 2024-12-11 Ronaldo e Silva Vieira , Anderson Rocha Tavares , Luiz Chaimowicz