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Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…

计算机科学与博弈论 · 计算机科学 2025-02-17 Brandon Collins , Shouhuai Xu , Philip N. Brown

Phishing websites are a common phenomenon among Tor onion services, and phishers exploit that it is tremendously difficult to distinguish phishing from authentic onion domain names. Operators of onion services devised several strategies to…

密码学与安全 · 计算机科学 2024-08-16 Benjamin Güldenring , Volker Roth

In the contemporary digital landscape, cybersecurity has become a critical issue due to the increasing frequency and sophistication of cyber attacks. This study utilizes a non-zero-sum game theoretical framework to model the strategic…

计算机科学与博弈论 · 计算机科学 2025-05-23 Dongyoung Park , Gaby G. Dagher

Phishing is the number one threat in the world of internet. Phishing attacks are from decades and with each passing year it is becoming a major problem for internet users as attackers are coming with unique and creative ideas to breach the…

密码学与安全 · 计算机科学 2021-04-13 Ayesha Arshad , Attique Ur Rehman , Sabeen Javaid , Tahir Muhammad Ali , Javed Anjum Sheikh , Muhammad Azeem

We have designed a tiered security system for mobile devices where each security tier holds user-defined security triggers and actions. It has a friendly interface that allows users to easily define and configure the different circumstances…

密码学与安全 · 计算机科学 2008-09-11 Scott Bardsley , Theodosios Thomas , R. Paul Morris

The expansion of large-scale online education platforms has made vast amounts of student interaction data available for knowledge tracing (KT). KT models estimate students' concept mastery from interaction data, but their performance is…

计算机与社会 · 计算机科学 2026-01-13 Qinyi Liu , Lin Li , Valdemar Švábenský , Conrad Borchers , Mohammad Khalil

Phishing detection is a critical cybersecurity task that involves the identification and neutralization of fraudulent attempts to obtain sensitive information, thereby safeguarding individuals and organizations from data breaches and…

密码学与安全 · 计算机科学 2024-08-19 Huilin Wang , Bryan Hooi

Mobile gaming apps are woven into children's daily lives. Given their ongoing cognitive and emotional development, children are especially vulnerable and depend on designs that safeguard their well-being. When apps feature manipulative…

Organizations invest heavily in technical controls for their Information Assurance (IA) infrastructure. These technical controls mitigate and reduce the risk of damage caused by outsider attacks. Most organizations rely on training to…

密码学与安全 · 计算机科学 2015-12-02 Marc Rader , Shawon Rahman

Advances in technology, a growing pool of sensitive data, and heightened global tensions has increased the demand for skilled cybersecurity professionals. Despite the recent increase in attention given to cybersecurity education,…

密码学与安全 · 计算机科学 2025-02-11 Dylan Huitema , Albert Wong

Mobile applications continuously generate DNS queries that can reveal sensitive user behavioral patterns even when communications are encrypted. This paper presents a privacy enhancement framework based on query forgery to protect users…

密码学与安全 · 计算机科学 2025-11-19 Andrea Jimenez-Berenguel , César Gil , Carlos Garcia-Rubio , Jordi Forné , Celeste Campo

With the growing number of older adults who adopt mobile technology in their life, a new form of challenge faces both them, as well as the software engineering communities. This challenge is the issue of safety, not only in the context of…

计算机与社会 · 计算机科学 2017-08-28 Bartłomiej Balcerzak , Wiesław Kopeć , Radosław Nielek , Kamil Warpechowski , Agnieszka Czajka

In this paper we employ quantitative measurements of cognitive vulnerability triggers in phishing emails to predict the degree of success of an attack. To achieve this we rely on the cognitive psychology literature and develop an automated…

密码学与安全 · 计算机科学 2019-05-30 Amber van der Heijden , Luca Allodi

We propose a framework for cyber risk assessment and mitigation which models attackers as formal planners and defenders as interdicting such plans. We illustrate the value of plan interdiction problems by first modeling network cyber risk…

密码学与安全 · 计算机科学 2018-11-16 Yevgeniy Vorobeychik , Michael Pritchard

Phishing emails exhibit some unique psychological traits which are not present in legitimate emails. From empirical analysis and previous research, we find three psychological traits most dominant in Phishing emails - A Sense of Urgency,…

社会与信息网络 · 计算机科学 2022-08-16 Sadat Shahriar , Arjun Mukherjee , Omprakash Gnawali

Traditional methods for raising awareness of privacy protection often fail to engage users or provide hands-on insights into how privacy vulnerabilities are exploited. To address this, we incorporate an adversarial mechanic in the design of…

人机交互 · 计算机科学 2025-05-23 Jiaying Fu , Yiyang Lu , Zehua Yang , Fiona Nah , RAY LC

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

计算机与社会 · 计算机科学 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Smartphone motion sensors provide a concealed mechanism for eavesdropping on acoustic information, like touchtones, emitted by a device. Eavesdropping on touchtones exposes credit card information, banking pins, and social security card…

密码学与安全 · 计算机科学 2021-09-29 Connor Bolton , Yan Long , Jun Han , Josiah Hester , Kevin Fu

This study extends the research of Ferreira and Teles (2019), who synthesized works by Cialdini (2007), Gragg (2003), and Stajano and Wilson (2011) to propose a unique list of persuasion principles in social engineering. While Ferreira and…

密码学与安全 · 计算机科学 2025-04-22 Kalam Khadka

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

计算机与社会 · 计算机科学 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany
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