中文
相关论文

相关论文: Analysis of friendship network from MMORPG based d…

200 篇论文

This paper presents a network analysis of the Reddit community focused on Egypt. We collected and constructed a comprehensive dataset consisting of 23,185 users and 105 Egyptian subreddits. Through network analysis criteria such as degree…

社会与信息网络 · 计算机科学 2026-03-25 Samy Shaawat , Adham Hammad , Karim Farhat , Mina Thabet , Walid Gomaa

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…

机器学习 · 计算机科学 2022-08-19 Emanuele Rossi , Federico Monti , Yan Leng , Michael M. Bronstein , Xiaowen Dong

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

机器学习 · 计算机科学 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

Using network analysis, psychologists have already found the nontrivial correlation between personality and social network structure. Despite the large amount of empirical studies, theoretical analysis and formal models behind such…

社会与信息网络 · 计算机科学 2020-04-28 Heng-Chien Liou , Hung-Yun Hsieh

Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in…

机器学习 · 计算机科学 2020-04-20 Joseph Suarez , Yilun Du , Igor Mordatch , Phillip Isola

Online gaming is a popular activity involving the adoption of complex systems and network infrastructures. The relevance of gaming, which generates large amounts of market revenue, drove research in modeling network devices' behavior to…

机器学习 · 计算机科学 2026-03-10 Francesco Vitale , Paolo Palmiero , Massimiliano Rak , Nicola Mazzocca

One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…

计算机科学与博弈论 · 计算机科学 2010-08-13 Dmitry Zinoviev , Vy Duong

It is well understood that the structure of a social network is critical to whether or not agents can aggregate information correctly. In this paper, we study social networks that support information aggregation when rational agents act…

理论经济学 · 经济学 2020-11-11 Itai Arieli , Fedor Sandomirskiy , Rann Smorodinsky

The personal network of relationships is structured in circles of friendships, that go from the most intense relationships to the least intense ones. While this is a well established result, little is known about the stability of those…

Stochastic actor-oriented models (SAOM) are a broadly applied modelling framework for analysing network dynamics using network panel data. They have been extended to address co-evolution of multiple networks as well as networks and…

统计方法学 · 统计学 2022-02-02 Johan Koskinen , Tom A. B. Snijders

The collaboration network is an example of a social network which has both non-trivial temporal and spatial dependence. Based on the observations of collaborations in Physical Review Letters, a model of collaboration network is proposed…

物理与社会 · 物理学 2009-11-13 Anjan Kumar Chandra , Kamalika Basu Hajra , Pratap Kumar Das , Parongama Sen

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures…

社会与信息网络 · 计算机科学 2011-12-22 Jeremy Blackburn , Ramanuja Simha , Nicolas Kourtellis , Xiang Zuo , Clayton Long , Matei Ripeanu , John Skvoretz , Adriana Iamnitchi

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game,…

计算机科学与博弈论 · 计算机科学 2016-05-24 Eli A. Meirom , Shie Mannor , Ariel Orda

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

计算机科学与博弈论 · 计算机科学 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship, i.e., how much players benefit (compared to purely selfish…

计算机科学与博弈论 · 计算机科学 2015-03-17 Dominic Meier , Yvonne Anne Pignolet , Stefan Schmid , Roger Wattenhofer

Modeling the strategic behavior of agents in a real-world multi-agent system using existing state-of-the-art computational game-theoretic tools can be a daunting task, especially when only the actions taken by the agents can be observed.…

计算机科学与博弈论 · 计算机科学 2025-01-20 Boshen Wang , Luis E. Ortiz

The study of human interactions is of central importance for understanding the behavior of individuals, groups and societies. Here, we observe the formation and evolution of networks by monitoring the addition of all new links and we…

物理与社会 · 物理学 2013-02-01 Lazaros K. Gallos , Diego Rybski , Fredrik Liljeros , Shlomo Havlin , Hernan A. Makse

Learning involves relations, interactions and connections between learners, teachers and the world at large. Such interactions are essentially temporal and unfold in time. Yet, researchers have rarely combined the two aspects (the temporal…

社会与信息网络 · 计算机科学 2023-07-25 Mohammed Saqr

All major on-line social networks, such as MySpace, Facebook, LiveJournal, and Orkut, are built around the concept of friendship. It is not uncommon for a social network participant to have over 100 friends. A natural question arises: are…

计算机与社会 · 计算机科学 2009-02-27 Dmitry Zinoviev , Vy Duong