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A {\em bipartite tournament} is a directed graph $T:=(A \cup B, E)$ such that every pair of vertices $(a,b), a\in A,b\in B$ are connected by an arc, and no arc connects two vertices of $A$ or two vertices of $B$. A {\em feedback vertex set}…
We address a central (and classical) issue in the theory of infinite games: the reduction of the memory size that is needed to implement winning strategies in regular infinite games (i.e., controllers that ensure correct behavior against…
Given a set of strings, the shortest common superstring problem is to find the shortest possible string that contains all the input strings. The problem is NP-hard, but a lot of work has gone into designing approximation algorithms for…
Independent samples from an unknown probability distribution $\bf p$ on a domain of size $k$ are distributed across $n$ players, with each player holding one sample. Each player can communicate $\ell$ bits to a central referee in a…
In this paper we present algorithms for several string problems in the Congested Clique model. In the Congested Clique model, $n$ nodes (computers) are used to solve some problem. The input to the problem is distributed among the nodes, and…
It has been proven that, when normalized by $n$, the expected length of a longest common subsequence of $d$ random strings of length $n$ over an alphabet of size $\sigma$ converges to some constant that depends only on $d$ and $\sigma$.…
We study the following combinatorial version of the Slepian-Wolf coding scheme. Two isolated Senders are given binary strings $X$ and $Y$ respectively; the length of each string is equal to $n$, and the Hamming distance between the strings…
In the problem of online unweighted interval selection, the objective is to maximize the number of non-conflicting intervals accepted by the algorithm. In the conventional online model of irrevocable decisions, there is an Omega(n) lower…
Document exchange and error correcting codes are two fundamental problems regarding communications. In the first problem, Alice and Bob each holds a string, and the goal is for Alice to send a short sketch to Bob, so that Bob can recover…
The sequence reconstruction problem, introduced by Levenshtein in 2001, considers a communication setting in which a sender transmits a codeword and the receiver observes K independent noisy versions of this codeword. In this work, we study…
In this paper we present two algorithms for the following problem: given a string and a rational $e > 1$, detect in the online fashion the earliest occurrence of a repetition of exponent $\ge e$ in the string. 1. The first algorithm…
We prove that Reed-Solomon (RS) codes with random evaluation points are list recoverable up to capacity with optimal output list size, for any input list size. Namely, given an input list size $\ell$, a designated rate $R$, and any…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…
In the Shortest Common Superstring problem (SCS), one needs to find the shortest superstring for a set of strings. While SCS is NP-hard and MAX-SNP-hard, the Greedy Algorithm "choose two strings with the largest overlap; merge them; repeat"…
Feedback mechanism based algorithms are frequently used to solve network optimization problems. These schemes involve users and network exchanging information (e.g. requests for bandwidth allocation and pricing) to achieve convergence…
We present error-correcting codes that achieve the information-theoretically best possible trade-off between the rate and error-correction radius. Specifically, for every $0 < R < 1$ and $\eps> 0$, we present an explicit construction of…
In Zeng et al. [Fluct. Noise Lett. 7 (2007) L439--L447] the analysis of the lowest unique positive integer game is simplified by some reasonable assumptions that make the problem tractable for arbitrary numbers of players. However, here we…
We consider the problem of constructing binary codes to recover from $k$-bit deletions with efficient encoding/decoding, for a fixed $k$. The single deletion case is well understood, with the Varshamov-Tenengolts-Levenshtein code from 1965…
This paper studies a variant of two-player zero-sum matrix games, where, at each timestep, the row player selects row $i$, the column player selects column $j$, and the row player receives a noisy reward with expected value $A_{i,j}$, along…
We consider the problem of estimating the value of MAX-CUT in a graph in the streaming model of computation. At one extreme, there is a trivial $2$-approximation for this problem that uses only $O(\log n)$ space, namely, count the number of…