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相关论文: TOBE: Tangible Out-of-Body Experience

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Affective sharing within groups strengthens coordination and empathy, leads to better health outcomes, and increases productivity and performance. Existing tools for affective sharing face one main challenge: creating a representation of…

人机交互 · 计算机科学 2020-10-15 Chao Ying Qin , Marios Constantinides , Luca Maria Aiello , Daniele Quercia

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

人机交互 · 计算机科学 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld

Digitalization is penetrating every aspect of everyday life including a human's heart beating, which can easily be sensed by wearable sensors and displayed for others to see, feel, and potentially "bodily resonate" with. Previous work in…

人机交互 · 计算机科学 2020-05-06 Ilhan Aslan , Andreas Seiderer , Chi Tai Dang , Simon Rädler , Elisabeth André

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…

人机交互 · 计算机科学 2014-12-05 Jérémy Frey , Renaud Gervais , Stéphanie Fleck , Fabien Lotte , Martin Hachet

Teegi is an anthropomorphic and tangible avatar exposing a users' brain activity in real time. It is connected to a device sensing the brain by means of electroencephalog-raphy (EEG). Teegi moves its hands and feet and closes its eyes along…

Children can find it challenging to communicate their emotions especially when experiencing mental health challenges. Technological solutions may help children communicate digitally and receive support from one another as advances in…

人机交互 · 计算机科学 2020-07-13 Kieran Woodward , Eiman Kanjo , David J Brown , Becky Inkster

Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection…

人机交互 · 计算机科学 2016-08-22 Renaud Gervais , Joan Sol Roo , Jérémy Frey , Martin Hachet

Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…

人机交互 · 计算机科学 2019-09-27 Kieran Woodward , Eiman Kanjo , David Brown

Anxiety is a common health issue that can occur throughout one's existence. In this pilot study we explore an alternative technique to regulate it: biofeedback. The long-term objective is to offer an ecological device that could help people…

人机交互 · 计算机科学 2018-08-28 Morgane Hamon , Rémy Ramadour , Jérémy Frey

Theory of Mind (ToM) -- the ability to infer what others are thinking (e.g., intentions) from observable cues -- is traditionally considered fundamental to human social interactions. This has sparked growing efforts in building and…

人机交互 · 计算机科学 2026-02-13 Qiaosi Wang , Jini Kim , Avanita Sharma , Alicia , Lee , Jodi Forlizzi , Hong Shen

Physiological sensors are gaining the attention of manufacturers and users. As denoted by devices such as smartwatches or the newly released Kinect 2 -- which can covertly measure heartbeats -- or by the popularity of smartphone apps that…

人机交互 · 计算机科学 2014-12-05 Jérémy Frey

Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…

人机交互 · 计算机科学 2025-09-03 Xuetong Wang , Ching Christie Pang , Pan Hui

Conducting user studies that involve physiological and behavioral measurements is very time-consuming and expensive, as it not only involves a careful experiment design, device calibration, etc. but also a careful software testing. We…

人机交互 · 计算机科学 2025-05-13 Kayhan Latifzadeh , Luis A. Leiva

The environmental comfort in offices is traditionally captured by surveying an entire workforce simultaneously, which yet fails to capture the situatedness of the different personal experiences. To address this limitation, we developed the…

人机交互 · 计算机科学 2025-03-24 Silvia Cazacu , Stien Poncelet , Emma Feijtraij , Andrew Vande Moere

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

人机交互 · 计算机科学 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

For most health or well-being interventions, the process of evaluation is distinct from the activity itself, both in terms of who is involved, and how the actual data is collected and analyzed. Tangible interaction affords the opportunity…

计算机与社会 · 计算机科学 2024-11-01 Niti Parikh , Yiran Zhao , Maria Alinea-Bravo , Tapan Parikh

Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex…

人机交互 · 计算机科学 2024-06-04 Amy Koike , Bengisu Cagiltay , Bilge Mutlu

Mindfulness and relaxation techniques for mental health are increasingly being explored in the human-computer interaction community. Physiological signals and their visualization have often been exploited together in a form of biofeedback…

人机交互 · 计算机科学 2023-10-24 Zihan Xu , Youngjun Cho

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

人机交互 · 计算机科学 2017-03-27 Beat Signer , Timothy J. Curtin
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