中文
相关论文

相关论文: A Behavior Analysis-Based Game Bot Detection Appro…

200 篇论文

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

信息检索 · 计算机科学 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

Bots constitute a significant portion of Internet traffic and are a source of various issues across multiple domains. Modern bots often become indistinguishable from real users, as they employ similar methods to browse the web, including…

机器学习 · 计算机科学 2024-12-04 Jan Kadel , August See , Ritwik Sinha , Mathias Fischer

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

社会与信息网络 · 计算机科学 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

In this paper we introduce adaptation mechanism based on genetic algorithms in minority games. If agents find their performances too low, they modify their strategies in hope to improve their performances and become more successful. One aim…

统计力学 · 物理学 2009-11-10 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

We initiate the analysis of the response of computer owners to various offers of defence systems against a cyber-hacker (for instance, a botnet attack), as a stochastic game of a large number of interacting agents. We introduce a simple…

最优化与控制 · 数学 2022-05-03 Vassili Kolokoltsov , Alain Bensoussan

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

信息检索 · 计算机科学 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

Abuse of zero-permission sensors on-board mobile and wearable devices to infer users' personal context and information is a well-known privacy threat that has received significant attention. Efforts towards protection mechanisms that…

计算机科学与博弈论 · 计算机科学 2019-05-01 Kavita Kumari , Murtuza Jadliwala , Anindya Maiti , Mohammad Hossein Manshaei

The rapid progress in technology innovation usage and distribution has increased in the last decade. The rapid growth of the Internet of Things (IoT) systems worldwide has increased network security challenges created by malicious third…

密码学与安全 · 计算机科学 2023-05-30 Nelly Elsayed , Zag ElSayed , Magdy Bayoumi

Background: Some developer activity traditionally performed manually, such as making code commits, opening, managing, or closing issues is increasingly subject to automation in many OSS projects. Specifically, such activity is often…

软件工程 · 计算机科学 2020-03-31 Tapajit Dey , Sara Mousavi , Eduardo Ponce , Tanner Fry , Bogdan Vasilescu , Anna Filippova , Audris Mockus

This paper focuses on botnet economics and design of defensive strategies. It takes the view that by combining scarce information on the attackers business models, with rational economic analysis of these business processes, one can…

密码学与安全 · 计算机科学 2013-09-04 L-F Pau

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

人工智能 · 计算机科学 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

The development of competitive artificial Poker playing agents has proven to be a challenge, because agents must deal with unreliable information and deception which make it essential to model the opponents in order to achieve good results.…

人工智能 · 计算机科学 2013-01-28 Luís Filipe Teófilo , Luis Paulo Reis

The paper is devoted to game-theoretic methods for community detection in networks. The traditional methods for detecting community structure are based on selecting denser subgraphs inside the network. Here we propose to use the methods of…

社会与信息网络 · 计算机科学 2017-07-28 Konstantin Avrachenkov , Aleksei Kondratev , Vladimir Mazalov

Understanding the principles of real-world biological multi-agent behaviors is a current challenge in various scientific and engineering fields. The rules regarding the real-world biological multi-agent behaviors such as team sports are…

人工智能 · 计算机科学 2021-06-22 Keisuke Fujii

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

人工智能 · 计算机科学 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

This paper presents a potential game-based method for non-myopic planning of mobile sensor networks in the context of target tracking. The planning objective is to select the sequence of sensing points over more than one future time steps…

系统与控制 · 计算机科学 2019-11-15 Su-Jin Lee , Soon-Seo Park , Han-Lim Choi

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

人工智能 · 计算机科学 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

人机交互 · 计算机科学 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov

Cheating in online games poses significant threats to the gaming industry, yet most prior research has concentrated on Massively Multiplayer Online Role-Playing Games (MMORPGs). Competitive genres-such as Multiplayer Online Battle Arena…

密码学与安全 · 计算机科学 2026-05-26 Jeuk Kang , Jungheum Park

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez