相关论文: In Need of Creative Mobile Service Ideas? Forget A…
Lead user driven innovation and open innovation paradigms seek to involve consumers and common people to innovative product development projects. In order to help developers choose ideas that meet the end users' needs, we undertook a…
Over the last 20 years, a very large number of startups have been launched, ranging from mobile application and game providers to enormous corporations that have started as tiny startups. Startups are an important topic for research and…
Today, 95% of the global population has 2G mobile phone coverage and the number of individuals who own a mobile phone is at an all time high. Mobile phones generate rich data on billions of people across different societal contexts and have…
Historically, researchers have focused on analyzing WEIRD, adult perspectives on technology. This means we may not have technology developed appropriately for children and those from non-WEIRD countries. In this paper, we analyze children…
Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study…
Due to the rapid growth of internet broadband access and proliferation of modern mobile devices, various types of multimedia (e.g. text, images, audios and videos) have become ubiquitously available anytime. Mobile device users usually…
Mobile phones play a very important role in our life. Mobile phone sales have been soaring over the last decade due to the growing acceptance of technological innovations, especially by Generations Y and Z. Understanding the change in…
Mobile health apps hold great potential for promoting children's health and wellbeing. However, there is limited understanding of how these technologies are currently designed to support children with their health concerns or wellness…
Mobile apps used by children often make use of harmful techniques, such as data tracking and targeted advertising. Previous research has suggested that developers face several systemic challenges in designing apps that prioritise children's…
Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…
Human creativity generates novel ideas to solve real-world problems. This thereby grants us the power to transform the surrounding world and extend our human attributes beyond what is currently possible. Creative ideas are not just new and…
As social media are becoming increasingly popular among young children, it is important to explore this population's needs and requirements from these platforms. As a first step to this, we conducted an exploratory design workshop with…
Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing devices. Unfortunately, many users, especially older adults…
Teens are using mobile devices for an increasing number of activities. Smartphones and a variety of mobile apps for communication, entertainment, and productivity have become an integral part of their lives. This mobile phone use has…
The significance and abundance of data are increasing due to the growing digital data generated from social media, sensors, scholarly literature, patents, different forms of documents published online, databases, product manuals, etc.…
Studies have shown that children can be exposed to smart devices at a very early age. This has important implications on research in children-computer interaction, children online safety and early education. Many systems have been built…
This article focuses on the possibilities of using mobile learning in the Bulgarian preschool education of young children. The state preschool educational regulations are presented and discussed. The problem concerning the children's safety…
In order to create new products, inventors search and combine previous ideas. Few studies have examined the characteristics of search that lead to new products; most have focused on patent citations, which are often retrospective and may…
This study explores how different modes of digital interaction -- namely, computers versus smartphones -- affect attention, frustration, and creative performance in adolescents. Using a combination of digital task logs, webcam-based gaze…
Wearable devices hold great potential for promoting children's health and well-being. However, research on kids' wearables is sparse and often focuses on their use in the context of parental surveillance. To gain insight into the current…