中文
相关论文

相关论文: No-Regret Learning in Bayesian Games

200 篇论文

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

We analyze the performance of heterogeneous learning agents in asset markets with stochastic payoffs. Our main focus is on comparing Bayesian learners and no-regret learners who compete in markets and identifying the conditions under which…

计算机科学与博弈论 · 计算机科学 2026-05-04 David Easley , Yoav Kolumbus , Eva Tardos

We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming…

计算机科学与博弈论 · 计算机科学 2024-06-05 Binghui Peng , Aviad Rubinstein

Our paper studies the setting of players using no-regret algorithms in various two-player games. We address whether having stronger regret guarantees or playing against an opponent with weaker regret guarantees yields higher utilities for…

计算机科学与博弈论 · 计算机科学 2026-04-29 R. Xu , E. Yachbes , J. Zhang

Swap regret is a notion that has proven itself to be central to the study of general-sum normal-form games, with swap-regret minimization leading to convergence to the set of correlated equilibria and guaranteeing non-manipulability against…

计算机科学与博弈论 · 计算机科学 2025-02-28 Eshwar Ram Arunachaleswaran , Natalie Collina , Yishay Mansour , Mehryar Mohri , Jon Schneider , Balasubramanian Sivan

We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…

计算机科学与博弈论 · 计算机科学 2012-07-19 Daniel Reeves , Michael P. Wellman

We consider the complexity of finding a correlated equilibrium of an $n$-player game in a model that allows the algorithm to make queries on players' payoffs at pure strategy profiles. Randomized regret-based dynamics are known to yield an…

计算机科学与博弈论 · 计算机科学 2022-09-22 Sergiu Hart , Noam Nisan

The classical, complete-information two-player games assume that the problem data (in particular the payoff matrix) is known exactly by both players. In a now famous result, Nash has shown that any such game has an equilibrium in mixed…

计算机科学与博弈论 · 计算机科学 2015-12-11 Nicolas Loizou

We study the limiting behavior of the mixed strategies that result from optimal no-regret learning strategies in a repeated game setting where the stage game is any 2 by 2 competitive game. We consider optimal no-regret algorithms that are…

计算机科学与博弈论 · 计算机科学 2022-03-03 Vidya Muthukumar , Soham Phade , Anant Sahai

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of…

机器学习 · 计算机科学 2024-04-01 Wenjia Ba , Tianyi Lin , Jiawei Zhang , Zhengyuan Zhou

This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a…

计算机科学与博弈论 · 计算机科学 2018-10-05 Mario Bravo , David S. Leslie , Panayotis Mertikopoulos

This paper studies Bayesian games with general action spaces, correlated types and interdependent payoffs. We introduce the condition of ``decomposable coarser payoff-relevant information'', and show that this condition is both sufficient…

综合经济学 · 经济学 2021-06-17 Wei He , Xiang Sun , Yeneng Sun , Yishu Zeng

Drawing on ideas from game theory and quantum physics, we investigate nonlocal correlations from the point of view of equilibria in games of incomplete information. These equilibria can be classified in decreasing power as communication…

计算机科学与博弈论 · 计算机科学 2024-09-25 Vincenzo Auletta , Diodato Ferraioli , Ashutosh Rai , Giannicola Scarpa , Andreas Winter

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies…

计算机科学与博弈论 · 计算机科学 2025-11-06 Yang Cai , Constantinos Daskalakis , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

This article studies the value of information in route choice decisions when a fraction of players have access to high accuracy information about traffic incidents relative to others. To model such environments, we introduce a Bayesian…

计算机科学与博弈论 · 计算机科学 2016-03-30 Jeffrey Liu , Saurabh Amin , Galina Schwartz

We study online learning in Bayesian Stackelberg games, where a leader repeatedly interacts with a follower whose unknown private type is independently drawn at each round from an unknown probability distribution. The goal is to design…

计算机科学与博弈论 · 计算机科学 2026-02-03 Matteo Bollini , Francesco Bacchiocchi , Samuel Coutts , Matteo Castiglioni , Alberto Marchesi

We derive robust predictions in games involving flexible information acquisition, also known as rational inattention (Sims 2003). These predictions remain accurate regardless of the specific methods players employ to gather information.…

理论经济学 · 经济学 2023-06-19 Tommaso Denti , Doron Ravid

Empirically, many strategic settings are characterized by stable outcomes in which players' decisions are publicly observed, yet no player takes the opportunity to deviate. To analyze such situations in the presence of incomplete…

计量经济学 · 经济学 2024-04-12 Paul S. Koh

Projected gradient ascent is known to satisfy no-external regret as a learning algorithm. However, recent empirical work shows that projected gradient ascent often finds the Nash equilibrium in settings beyond two-player zero-sum…

计算机科学与博弈论 · 计算机科学 2025-06-05 Mete Şeref Ahunbay , Martin Bichler