相关论文: Three-pile Sharing Nim and the quadratic time winn…
We prove a characterization of all polynomial-time computable queries on the class of interval graphs by sentences of fixed-point logic with counting. More precisely, it is shown that on the class of unordered interval graphs, any query is…
In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…
We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…
We introduce the game Slow $A$-Nim which generalizes a number of recently studied games. Slow $A$-Nim is played on $n$ stacks of tokens, and the set $A$ indicates the number of stacks a player can play on. Once a player has decided on the…
We introduce a variant of Wythoff's Game that we call $m$-Modular Wythoff's Game. In the original Wythoff's Game, players can take a positive number of tokens from one pile, or they can take a positive number of tokens from both piles if…
We apply a one-dimensional discrete dynamical system originally considered by Arnol'd reminiscent of mathematical billiards to the study of two-move riders, a type of fairy chess piece. In this model, particles travel through a bounded…
The classical game of {\sc Nim} can be naturally extended and played on an arbitrary hypergraph $\cH \subseteq 2^V \setminus \{\emptyset\}$ whose vertices $V = \{1, \ldots, n\}$ correspond to piles of stones. By one move a player chooses an…
Suppose $P$ is a symmetric convex polygon in the plane. We give a polynomial time algorithm that decides if $P$ can tile the plane by transations at some level (not necessarily at level one; this is multiple tiling). The main technical…
A polyomino is a polygonal region with axis parallel edges and corners of integral coordinates, which may have holes. In this paper, we consider planar tiling and packing problems with polyomino pieces and a polyomino container $P$. We give…
We study random-turn resource-allocation games. In the Trail of Lost Pennies, a counter moves on $\mathbb{Z}$. At each turn, Maxine stakes $a \in [0,\infty)$ and Mina $b \in [0,\infty)$. The counter $X$ then moves adjacently, to the right…
Penney's game is a two player zero-sum game in which each player chooses a three-flip pattern of heads and tails and the winner is the player whose pattern occurs first in repeated tosses of a fair coin. Because the players choose…
The three gap theorem, also known as the Steinhaus conjecture or three distance theorem, states that the gaps in the fractional parts of $\alpha,2\alpha,\ldots, N\alpha$ take at most three distinct values. Motivated by a question of…
In the game of $n-Sim$, two players take it in turn to claim unclaimed edges from a complete graph on $n$ vertices, with the first person to create a triangle in his own edges being the loser. We present some strategy-stealing arguments…
Fibonacci nim is a popular impartial combinatorial game, usually played with a single pile of stones. The game is appealing due to its surprising connections with the Fibonacci numbers and the Zeckendorf representation. In this article, we…
In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG). In a classical congestion game, multiple users share the same…
Hit-and-Run is known to be one of the best random sampling algorithms, its mixing time is polynomial in dimension. Nevertheless, in practice the number of steps required to achieve uniformly distributed samples is rather high. We propose…
An open problem of interest, first infused into the applied probability community in the work of Bingham and Doney in 1988, (see \cite{Bingham}) is stated as follows: find the distribution of the quadrant occupation time of planar Brownian…
We present an elementary derivation of the period-three cycles for the real quadratic map $x\mapsto x^2+c$, a fundamental model in one-dimensional discrete dynamics. Using symmetric polynomials, we obtain a complete algebraic…
A fast algorithm to study one-dimensional self-gravitating systems, and, more generally, systems that are Lagrangian integrable between collisions, is presented. The algorithm is event-driven, and uses a heap-ordered set of predicted future…
We rigorously prove the existence of chaotic dynamics for the triopoly game model already studied, mainly from a numerical viewpoint, in the working paper by Naimzada and Tramontana [2011]. In the model considered, the three firms are…