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We study the repeated congestion game, in which multiple populations of players share resources, and make, at each iteration, a decentralized decision on which resources to utilize. We investigate the following question: given a model of…

机器学习 · 计算机科学 2014-08-04 Walid Krichene , Benjamin Drighès , Alexandre M. Bayen

We consider potential games with mixed-integer variables, for which we propose two distributed, proximal-like equilibrium seeking algorithms. Specifically, we focus on two scenarios: i) the underlying game is generalized ordinal and the…

最优化与控制 · 数学 2022-10-28 Filippo Fabiani , Barbara Franci , Simone Sagratella , Martin Schmidt , Mathias Staudigl

The distributed computation of equilibria and optima has seen growing interest in a broad collection of networked problems. We consider the computation of equilibria of convex stochastic Nash games characterized by a possibly nonconvex…

最优化与控制 · 数学 2019-08-05 Jinlong Lei , Uday V. Shanbhag

This paper addresses the matter of inequality in network formation games. We employ a quantity that we are calling the Nash Inequality Ratio (NIR), defined as the maximal ratio between the highest and lowest costs incurred to individual…

计算机科学与博弈论 · 计算机科学 2014-10-21 Samuel D. Johnson , Raissa M. D'Souza

We consider a weighted Shapley network design game, where selfish players choose paths in a network to minimize their cost. The cost function of each edge in the network is affine linear with respect to the sum of weights of the players who…

计算机科学与博弈论 · 计算机科学 2023-12-19 Hangxin Gan , Xianhao Meng , Chunying Ren , Yongtang Shi

We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…

计算机科学与博弈论 · 计算机科学 2019-06-10 Eleni C. Akrida , Argyrios Deligkas , Themistoklis Melissourgos , Paul G. Spirakis

We consider a fundamental game theoretic problem concerning selfish users contributing packets to an M/M/1 queue. In this game, each user controls its own input rate so as to optimize a desired tradeoff between throughput and delay. We…

计算机科学与博弈论 · 计算机科学 2016-11-17 Yi Gai , Hua Liu , Bhaskar Krishnamachari

Continuous games are multiplayer games in which strategy sets are compact and utility functions are continuous. These games typically have a highly complicated structure of Nash equilibria, and numerical methods for the equilibrium…

计算机科学与博弈论 · 计算机科学 2022-07-12 T. Kroupa , T. Votroubek

A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of…

计算机科学与博弈论 · 计算机科学 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

Save for some special cases, current training methods for Generative Adversarial Networks (GANs) are at best guaranteed to converge to a `local Nash equilibrium` (LNE). Such LNEs, however, can be arbitrarily far from an actual Nash…

机器学习 · 计算机科学 2019-11-19 Frans A. Oliehoek , Rahul Savani , Jose Gallego , Elise van der Pol , Roderich Groß

We present new coordination mechanisms for scheduling selfish jobs on $m$ unrelated machines. A coordination mechanism aims to mitigate the impact of selfishness of jobs on the efficiency of schedules by defining a local scheduling policy…

计算机科学与博弈论 · 计算机科学 2011-07-12 Ioannis Caragiannis

We study natural improvement dynamics in weighted congestion games with polynomial latencies of maximum degree $d\geq 1$. We focus on two problems regarding the existence and efficiency of approximate pure Nash equilibria, with a reasonable…

计算机科学与博弈论 · 计算机科学 2020-11-09 Ioannis Caragiannis , Angelo Fanelli

We consider a game-theoretical problem called selfish 2-dimensional bin packing game, a generalization of the 1-dimensional case already treated in the literature. In this game, the items to be packed are rectangles, and the bins are unit…

计算机科学与博弈论 · 计算机科学 2017-07-26 Cristina G. Fernandes , Carlos E. Ferreira , Flávio K. Miyazawa , Yoshiko Wakabayashi

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…

机器学习 · 计算机科学 2020-07-15 Yu Bai , Chi Jin , Tiancheng Yu

We consider learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation, where the action-value function is approximated by a function in a Reproducing Kernel Hilbert Space (RKHS). The key challenge is…

机器学习 · 计算机科学 2022-08-11 Chris Junchi Li , Dongruo Zhou , Quanquan Gu , Michael I. Jordan

Many algorithms that are originally designed without explicitly considering incentive properties are later combined with simple pricing rules and used as mechanisms. The resulting mechanisms are often natural and simple to understand. But…

计算机科学与博弈论 · 计算机科学 2015-12-01 Paul Dütting , Thomas Kesselheim , Éva Tardos

In this paper, we aim to design a distributed approximate algorithm for seeking Nash equilibria of an aggregative game. Due to the local set constraints of each player, projectionbased algorithms have been widely employed for solving such…

最优化与控制 · 数学 2021-08-30 Gehui Xu , Guanpu Chen , Hongsheng Qi , Yiguang Hong

We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…

计算机科学与博弈论 · 计算机科学 2015-04-13 Thomas Brihaye , Véronique Bruyère , Noémie Meunier , Jean-François Raskin

This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of…

计算机科学与博弈论 · 计算机科学 2022-03-04 Joran van den Bosse , Marc Uetz , Matthias Walter

Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions,…

计算机科学与博弈论 · 计算机科学 2022-04-04 Sixie Yu , Kai Zhou , P. Jeffrey Brantingham , Yevgeniy Vorobeychik