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Algorithm selection is typically based on models of algorithm performance, learned during a separate offline training sequence, which can be prohibitively expensive. In recent work, we adopted an online approach, in which a performance…

人工智能 · 计算机科学 2013-01-31 Matteo Gagliolo , Juergen Schmidhuber

The Colonel Blotto game is a renowned resource allocation problem with a long-standing literature in game theory (almost 100 years). However, its scope of application is still restricted by the lack of studies on the incomplete-information…

计算机科学与博弈论 · 计算机科学 2019-09-12 Dong Quan Vu , Patrick Loiseau , Alonso Silva

Partial monitoring is a general model for sequential learning with limited feedback formalized as a game between two players. In this game, the learner chooses an action and at the same time the opponent chooses an outcome, then the learner…

机器学习 · 统计学 2015-10-01 Junpei Komiyama , Junya Honda , Hiroshi Nakagawa

We consider regret minimization in a general collaborative multi-agent multi-armed bandit model, in which each agent faces a finite set of arms and may communicate with other agents through a central controller. The optimal arm for each…

机器学习 · 计算机科学 2023-12-18 Amitis Shidani , Sattar Vakili

We study the adversarial multi-armed bandit problem where partial observations are available and where, in addition to the loss incurred for each action, a \emph{switching cost} is incurred for shifting to a new action. All previously known…

机器学习 · 计算机科学 2020-03-24 Raman Arora , Teodor V. Marinov , Mehryar Mohri

Significant work has been recently dedicated to the stochastic delayed bandit setting because of its relevance in applications. The applicability of existing algorithms is however restricted by the fact that strong assumptions are often…

机器学习 · 统计学 2020-06-19 Anne Gael Manegueu , Claire Vernade , Alexandra Carpentier , Michal Valko

In a fixed-confidence pure exploration problem in stochastic multi-armed bandits, an algorithm iteratively samples arms and should stop as early as possible and return the correct answer to a query about the arms distributions. We are…

机器学习 · 计算机科学 2025-02-04 Adrienne Tuynman , Rémy Degenne

We study contextual bandits with low-rank structure where, in each round, if the (context, arm) pair $(i,j)\in [m]\times [n]$ is selected, the learner observes a noisy sample of the $(i,j)$-th entry of an unknown low-rank reward matrix.…

机器学习 · 计算机科学 2024-07-08 Yassir Jedra , William Réveillard , Stefan Stojanovic , Alexandre Proutiere

This paper studies the deviations of the regret in a stochastic multi-armed bandit problem. When the total number of plays n is known beforehand by the agent, Audibert et al. (2009) exhibit a policy such that with probability at least…

机器学习 · 统计学 2011-07-26 Antoine Salomon , Jean-Yves Audibert

We consider a stochastic bandit problem with a possibly infinite number of arms. We write $p^*$ for the proportion of optimal arms and $\Delta$ for the minimal mean-gap between optimal and sub-optimal arms. We characterize the optimal…

机器学习 · 计算机科学 2021-11-08 Rianne de Heide , James Cheshire , Pierre Ménard , Alexandra Carpentier

The safe linear bandit problem is a version of the classical stochastic linear bandit problem where the learner's actions must satisfy an uncertain constraint at all rounds. Due its applicability to many real-world settings, this problem…

机器学习 · 计算机科学 2024-03-13 Spencer Hutchinson , Berkay Turan , Mahnoosh Alizadeh

Stochastic Rank-One Bandits (Katarya et al, (2017a,b)) are a simple framework for regret minimization problems over rank-one matrices of arms. The initially proposed algorithms are proved to have logarithmic regret, but do not match the…

机器学习 · 统计学 2019-12-09 Cindy Trinh , Emilie Kaufmann , Claire Vernade , Richard Combes

We provide new lower bounds on the regret that must be suffered by adversarial bandit algorithms. The new results show that recent upper bounds that either (a) hold with high-probability or (b) depend on the total lossof the best arm or (c)…

统计理论 · 数学 2017-02-28 Sébastien Gerchinovitz , Tor Lattimore

We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model,…

机器学习 · 统计学 2016-12-02 Naumaan Nayyar , Dileep Kalathil , Rahul Jain

A sensing policy for the restless multi-armed bandit problem with stationary but unknown reward distributions is proposed. The work is presented in the context of cognitive radios in which the bandit problem arises when deciding which parts…

信息论 · 计算机科学 2012-11-20 Jan Oksanen , Visa Koivunen , H. Vincent Poor

The study of collaborative multi-agent bandits has attracted significant attention recently. In light of this, we initiate the study of a new collaborative setting, consisting of $N$ agents such that each agent is learning one of $M$…

机器学习 · 计算机科学 2024-07-04 Ronshee Chawla , Daniel Vial , Sanjay Shakkottai , R. Srikant

In this paper, we study the problem of fair sequential decision making with biased linear bandit feedback. At each round, a player selects an action described by a covariate and by a sensitive attribute. The perceived reward is a linear…

统计理论 · 数学 2022-06-06 Solenne Gaucher , Alexandra Carpentier , Christophe Giraud

We study the contextual multi-armed bandit problem with a finite context space (a.k.a. subpopulations), where the learner recommends a best action for each context and is evaluated by context-weighted simple regret. Our guarantees are…

机器学习 · 计算机科学 2026-05-20 Mohammad Shahverdikondori , Jalal Etesami , Negar Kiyavash

Classic no-regret multi-armed bandit algorithms, including the Upper Confidence Bound (UCB), Hedge, and EXP3, are inherently unfair by design. Their unfairness stems from their objective of playing the most rewarding arm as frequently as…

机器学习 · 计算机科学 2024-05-14 Abhishek Sinha

Recent work has considered natural variations of the multi-armed bandit problem, where the reward distribution of each arm is a special function of the time passed since its last pulling. In this direction, a simple (yet widely applicable)…