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相关论文: Learning of Behavior Trees for Autonomous Agents

200 篇论文

Planning methods with high adaptability to dynamic environments are crucial for the development of autonomous and versatile robots. We propose a method for leveraging a large language model (GPT-4o) to automatically generate networks…

人工智能 · 计算机科学 2025-04-03 Reo Abe , Akifumi Ito , Kanata Takayasu , Satoshi Kurihara

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and…

人机交互 · 计算机科学 2018-08-29 Blake Hannaford , Randall Bly , Ian Humphreys , Mark Whipple

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

机器学习 · 计算机科学 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

机器人学 · 计算机科学 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs…

机器人学 · 计算机科学 2025-05-14 David Cáceres Domínguez , Erik Schaffernicht , Todor Stoyanov

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

机器人学 · 计算机科学 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

This paper presents an innovative exploration of the application potential of large language models (LLM) in addressing the challenging task of automatically generating behavior trees (BTs) for complex tasks. The conventional manual BT…

计算与语言 · 计算机科学 2024-01-17 Fu Li , Xueying Wang , Bin Li , Yunlong Wu , Yanzhen Wang , Xiaodong Yi

Robot learning approaches such as behavior cloning and reinforcement learning have shown great promise in synthesizing robot skills from human demonstrations in specific environments. However, these approaches often require task-specific…

机器人学 · 计算机科学 2025-04-09 Arthur Bucker , Pablo Ortega-Kral , Jonathan Francis , Jean Oh

In recent years, the model of computation known as Behavior Trees (BT), first developed in the video game industry, has become more popular in the robotics community for defining discrete behavior switching. BTs are threatening to supplant…

机器人学 · 计算机科学 2022-03-11 Joshua M. Zutell , David C. Conner , Philipp Schillinger

The rise of agentic systems that combine orchestration, tool use, and conversational capabilities, has been more visible by the recent advent of large language models (LLMs). While open-domain frameworks exist, applying them in private…

多智能体系统 · 计算机科学 2025-11-14 Won Ik Cho , Woonghee Han , Kyung Seo Ki , Young Min Kim

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…

人工智能 · 计算机科学 2015-06-09 Renato de Pontes Pereira , Paulo Martins Engel

Large Language Models (LLMs) have shown remarkable capabilities in natural language tasks requiring complex reasoning, yet their application in agentic, multi-step reasoning within interactive environments remains a difficult challenge.…

人工智能 · 计算机科学 2024-08-15 Pranav Putta , Edmund Mills , Naman Garg , Sumeet Motwani , Chelsea Finn , Divyansh Garg , Rafael Rafailov

Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short…

机器人学 · 计算机科学 2023-01-18 Matteo Iovino , Christian Smith

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

机器人学 · 计算机科学 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…

多智能体系统 · 计算机科学 2007-12-17 Rawan Ghnemat , Khalaf Khatatneh , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

Real-world artificial intelligence (AI) systems are increasingly required to operate autonomously in dynamic, uncertain, and continuously changing environments. However, most existing AI models rely on predefined objectives, static training…

人工智能 · 计算机科学 2025-11-04 Hong Su

The possibility to create reactive robot programs faster without the need for extensively trained programmers is becoming increasingly important. So far, it has not been explored how various techniques for creating Behavior Tree (BT)…

Robots executing tasks following human instructions in domestic or industrial environments essentially require both adaptability and reliability. Behavior Tree (BT) emerges as an appropriate control architecture for these scenarios due to…

人工智能 · 计算机科学 2024-06-28 Xinglin Chen , Yishuai Cai , Yunxin Mao , Minglong Li , Wenjing Yang , Weixia Xu , Ji Wang

Agent-based modeling is a paradigm of modeling dynamic systems of interacting agents that are individually governed by specified behavioral rules. Training a model of such agents to produce an emergent behavior by specification of the…

机器学习 · 计算机科学 2019-10-11 Karan K. Budhraja , Hang Gao , Tim Oates

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

计算机科学与博弈论 · 计算机科学 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp