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We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

机器学习 · 计算机科学 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Large Language Models (LLMs) have demonstrated superior performance in language understanding benchmarks. CALM, a popular approach, leverages linguistic priors of LLMs -- GPT-2 -- for action candidate recommendations to improve the…

计算与语言 · 计算机科学 2023-11-15 Arjun Vaithilingam Sudhakar , Prasanna Parthasarathi , Janarthanan Rajendran , Sarath Chandar

TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player…

计算与语言 · 计算机科学 2025-05-27 Leon Guertler , Bobby Cheng , Simon Yu , Bo Liu , Leshem Choshen , Cheston Tan

Applying neural network (NN) methods in games can lead to various new and exciting game dynamics not previously possible. However, they also lead to new challenges such as the lack of large, clean datasets, varying player skill levels, and…

机器学习 · 计算机科学 2021-07-06 Mathias Löwe , Jennifer Villareale , Evan Freed , Aleksanteri Sladek , Jichen Zhu , Sebastian Risi

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

机器学习 · 计算机科学 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Reinforcement learning is a general and powerful framework with which to study and implement artificial intelligence. Recent advances in deep learning have enabled RL algorithms to achieve impressive performance in restricted domains such…

人工智能 · 计算机科学 2017-05-23 John Aslanides

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

The potential data contamination issue in contemporary large language models (LLMs) benchmarks presents a fundamental challenge to establishing trustworthy evaluation frameworks. Meanwhile, they predominantly assume benign, resource-rich…

计算与语言 · 计算机科学 2026-02-02 Zijian Chen , Wenjun Zhang , Guangtao Zhai

The main focus of this paper is on enhancement of two types of game-theoretic learning algorithms: log-linear learning and reinforcement learning. The standard analysis of log-linear learning needs a highly structured environment, i.e.…

机器学习 · 计算机科学 2018-09-19 Mohammadhosein Hasanbeig , Lacra Pavel

We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to…

False-positives are a problem in anomaly-based intrusion detection systems. To counter this issue, we discuss anomaly detection for the eXtensible Markup Language (XML) in a language-theoretic view. We argue that many XML-based attacks…

密码学与安全 · 计算机科学 2013-11-13 Harald Lampesberger

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

计算与语言 · 计算机科学 2025-05-20 Jinming Zhang , Yunfei Long

In this paper, we formulate the challenge of re-conceptualising the language game experimental paradigm in the framework of multi-agent reinforcement learning (MARL). If successful, future language game experiments will benefit from the…

人工智能 · 计算机科学 2020-04-10 Paul Van Eecke , Katrien Beuls

In communication systems where users share common resources, users' selfish behavior usually results in suboptimal resource utilization. There have been extensive works that model communication systems with selfish users as one-shot games…

信息论 · 计算机科学 2011-11-11 Yuanzhang Xiao , Jaeok Park , Mihaela van der Schaar

LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…

人工智能 · 计算机科学 2026-02-17 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems named social dilemmas. In contrast, humans generally do not have…

计算机科学与博弈论 · 计算机科学 2014-01-16 Steven de Jong , Simon Uyttendaele , Karl Tuyls

The Naming Game is a model of non-equilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its…

物理与社会 · 物理学 2007-05-23 Luca Dall'Asta , Andrea Baronchelli , Alain Barrat , Vittorio Loreto

Security questions are one of the techniques used to recover passwords. The main limitation of security questions is that users find strong answers difficult to remember. This leads users to trade-off security for the convenience of an…

密码学与安全 · 计算机科学 2017-09-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

We introduce a framework for translating game descriptions in natural language into extensive-form representations in game theory, leveraging Large Language Models (LLMs) and in-context learning. Given the varying levels of strategic…

人工智能 · 计算机科学 2025-02-03 Shilong Deng , Yongzhao Wang , Rahul Savani

XML is based on two essential aspects: the modelization of data in a tree like structure and the separation between the information itself and the way it is displayed. XML structures are easily serializable. The separation between an…

软件工程 · 计算机科学 2009-02-19 Claude Pasquier , Laurent Théry