相关论文: Discontinuous phase transition in an open-ended Na…
This paper studies a stochastic dynamic game between two competing teams, each consisting of a network of collaborating agents. Unlike fully cooperative settings, where all agents share a common objective, each team in this game aims to…
We investigate the generalized contact process with two absorbing states in one space dimension by means of large-scale Monte-Carlo simulations. Treating the creation rate of active sites between inactive domains as an independent parameter…
In this paper we study the nonzero-sum Dynkin game in continuous time which is a two player non-cooperative game on stopping times. We show that it has a Nash equilibrium point for general stochastic processes. As an application, we…
The family of autonomous reaction-diffusion models on a one-dimensional lattice with boundaries is studied. By autonomous, it is meant that the evolution equation for n-point functions contain only n- or less- point functions. It is shown…
In this paper, we study a large population game with heterogeneous dynamics and cost functions solving a consensus problem. Moreover, the agents have communication constraints which appear as: (1) an Additive-White Gaussian Noise (AWGN)…
We introduce a 2-state opinion dynamics model where agents evolve by majority rule. In each update, a group of agents is specified whose members then all adopt the local majority state. In the mean-field limit, where a group consists of…
We consider a strategic network quantizer design setting where agents must balance fidelity in representing their local source distributions against their ability to successfully communicate with other connected agents. We study the problem…
We study a nonequilibrium Ising model that stochastically evolves under the simultaneous operation of several spin-flip mechanisms. In other words, the local magnetic fields change sign randomly with time due to competing kinetics. This…
The nonequilibrium phase transition in a system of diffusing, coagulating particles in the presence of a steady input and evaporation of particles is studied. The system undergoes a transition from a phase in which the average number of…
Language models have shown unprecedented capabilities, sparking debate over the source of their performance. Is it merely the outcome of learning syntactic patterns and surface level statistics, or do they extract semantics and a world…
The ability of algorithms to evolve or learn (compositional) communication protocols has traditionally been studied in the language evolution literature through the use of emergent communication tasks. Here we scale up this research by…
This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…
Spatial diffusion of particles in periodic potential models has provided a good framework for studying the role of chaos in global properties of classical systems. Here a bidimensional "soft" billiard, classically modeled from an optical…
The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…
This study proposes a multi-agent language framework that enables continual strategy evolution without fine-tuning the language model's parameters. The core idea is to liberate the latent vectors of abstract concepts from traditional static…
Sequential equilibrium is the conventional approach for analyzing multi-stage games of incomplete information. It relies on mutual consistency of beliefs. To relax mutual consistency, I theoretically and experimentally explore the dynamic…
We study a model of continuous opinion dynamics with both positive and negative mutual interaction. The model shows a continuous phase transition between a phase with consensus (order) and a phase having no consensus (disorder). The mean…
Transitions between metastable equilibria in the low-temperature phase of dynamical Ising game with activity spillover are studied in the infinite time limit. It is shown that exponential enhancement due to activity spillover, which takes…
Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…
Critical points and phase transitions are characterized by diverging susceptibilities, reflecting the tendency of the system toward spontaneous symmetry breaking. Equilibrium statistical mechanics bounds these instabilities to occur at zero…