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Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given…

计算机科学与博弈论 · 计算机科学 2025-04-22 Jakub Černý , Chun Kai Ling , Christian Kroer , Garud Iyengar

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

计算机科学与博弈论 · 计算机科学 2021-05-04 Han Xiao , Qizhi Fang

We present a new algorithm that produces a well-spaced superset of points conforming to a given input set in any dimension with guaranteed optimal output size. We also provide an approximate Delaunay graph on the output points. Our…

计算几何 · 计算机科学 2013-04-03 Gary L. Miller , Donald R. Sheehy , Ameya Velingker

We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent…

计算机科学与博弈论 · 计算机科学 2023-11-27 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…

离散数学 · 计算机科学 2015-06-02 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

We study connections between expansion in bipartite graphs and efficient online matching modeled via several games. In the basic game, an opponent switches {\em on} and {\em off} nodes on the left side and, at any moment, at most $K$ nodes…

数据结构与算法 · 计算机科学 2024-07-09 Bruno Bauwens , Marius Zimand

Fraud is ubiquitous across applications and involve users bypassing the rule of law, often with the strategic aim of obtaining some benefit that would otherwise be unattainable within the bounds of lawful conduct. However, user fraud can be…

计算机科学与博弈论 · 计算机科学 2024-08-16 Devansh Jalota , Michael Ostrovsky , Marco Pavone

In this paper a generalization of the Voronoi partition is used for optimal deployment of autonomous agents carrying sensors with heterogeneous capabilities, to maximize the sensor coverage. The generalized centroidal Voronoi configuration,…

最优化与控制 · 数学 2011-10-13 K. R. Guruprasad , Debasish Ghose

In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…

计算机科学与博弈论 · 计算机科学 2025-12-30 Huanjun Wang , Qizhi Fang , Wenjing Liu

We consider the indirect covering subtree problem (Kim et al., 1996). The input is an edge weighted tree graph along with customers located at the nodes. Each customer is associated with a radius and a penalty. The goal is to locate a…

数据结构与算法 · 计算机科学 2010-02-03 Joachim Spoerhase

We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal…

计算机科学与博弈论 · 计算机科学 2021-07-06 Hau Chan , Minming Li , Chenhao Wang

In this paper we propose search strategies for heterogeneous multi-agent systems. Multiple agents, equipped with communication gadget, computational capability, and sensors having heterogeneous capabilities, are deployed in the search space…

最优化与控制 · 数学 2009-08-20 K. R. Guruprasad , Debasish Ghose

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

计算机科学与博弈论 · 计算机科学 2025-09-08 Thomas Brihaye , Aline Goeminne

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

Consider an agent exploring an unknown graph in search of some goal state. As it walks around the graph, it learns the nodes and their neighbors. The agent only knows where the goal state is when it reaches it. How do we reach this goal…

数据结构与算法 · 计算机科学 2023-01-02 Siddhartha Banerjee , Vincent Cohen-Addad , Anupam Gupta , Zhouzi Li

Graph alignment aims at finding the vertex correspondence between two correlated graphs, a task that frequently occurs in graph mining applications such as social network analysis. Attributed graph alignment is a variant of graph alignment,…

数据结构与算法 · 计算机科学 2024-03-13 Ziao Wang , Ning Zhang , Weina Wang , Lele Wang

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

计算机科学与博弈论 · 计算机科学 2010-06-09 Oliver Friedmann , Martin Lange

We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

组合数学 · 数学 2013-02-26 Felix Günther , Irina Mustata

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

计算机科学与博弈论 · 计算机科学 2026-05-20 Léonard Brice