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相关论文: Towards Quality of Experience Determination for Vi…

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In this paper, we propose a new full-reference quality metric for mobile 3D content. Our method is modeled around the Human Visual System, fusing the information of both left and right channels, considering color components, the cyclopean…

图像与视频处理 · 电气工程与系统科学 2018-03-19 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Modern video streaming services require quality assurance of the presented audiovisual material. Quality assurance mechanisms allow streaming platforms to provide quality levels that are considered sufficient to yield user satisfaction,…

The use of mobile devices and the rapid growth of the internet and networking infrastructure has brought the necessity of using Ubiquitous recommender systems. However in mobile devices there are different factors that need to be considered…

人机交互 · 计算机科学 2014-09-09 Nikolaos Polatidis , Christos K. Georgiadis

Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…

多媒体 · 计算机科学 2017-05-04 Brian Bauman , Patrick Seeling

While the evolution of mobile computing is experiencing a considerable growth, it is at the same time seriously threatened by the limitations of the battery technology, which does not keep pace with the evergrowing increase in energy…

多媒体 · 计算机科学 2022-02-22 Octavian Machidon , Jani Asprov , Tine Fajfar , Veljko Pejovic

Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo…

多媒体 · 计算机科学 2019-12-25 Khadija Bouraqia , Essaid Sabir , Mohamed Sadik , Latif Ladid

Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…

多媒体 · 计算机科学 2024-02-07 Xiongkuo Min , Huiyu Duan , Wei Sun , Yucheng Zhu , Guangtao Zhai

Live multimedia streaming from mobile devices is rapidly gaining popularity but little is known about the QoE they provide. In this paper, we examine the Periscope service. We first crawl the service in order to understand its usage…

多媒体 · 计算机科学 2016-10-04 Matti Siekkinen , Enrico Masala , Teemu Kämäräinen

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

This paper deals with the issue of the perceptual quality evaluation of user-generated videos shared online, which is an important step toward designing video-sharing services that maximize users' satisfaction in terms of quality. We first…

多媒体 · 计算机科学 2018-09-17 Soobeom Jang , Jong-Seok Lee

Augmented reality (AR) technology is developing fast and provides users with new ways to interact with the real-world surrounding environment. Although the performance of holographic AR multimedia devices can be measured with traditional…

多媒体 · 计算机科学 2022-12-29 Longyu Zhang , Haiwei Dong , Abdulmotaleb El Saddik

In this paper we assess the impact of head movement on user's visual acuity and their quality perception of impaired images. There are physical limitations on the amount of visual information a person can perceive and physical limitations…

Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360-degree videos to video-conferencing and live streaming. However, robustly delivering visual content under…

计算机视觉与模式识别 · 计算机科学 2020-10-26 Royson Lee , Stylianos I. Venieris , Nicholas D. Lane

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

人机交互 · 计算机科学 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Increasing the frame rate of a 3D video generally results in improved Quality of Experience (QoE). However, higher frame rates involve a higher degree of complexity in capturing, transmission, storage, and display. The question that arises…

图像与视频处理 · 电气工程与系统科学 2018-03-14 Amin Banitalebi-Dehkordi , Mahsa T. Pourazad , Panos Nasiopoulos

Quality assessment, which evaluates the visual quality level of multimedia experiences, has garnered significant attention from researchers and has evolved substantially through dedicated efforts. Before the advent of large models, quality…

人机交互 · 计算机科学 2024-09-04 Zicheng Zhang , Yingjie Zhou , Chunyi Li , Baixuan Zhao , Xiaohong Liu , Guangtao Zhai

The rapid shift toward video on-demand and real time information systems has affected mobile as well as wired networks. The research community has placed a strong focus on optimizing the Quality of Experience (QoE) of video traffic, mainly…

网络与互联网体系结构 · 计算机科学 2020-08-25 Qahhar Muhammad Qadir , Alexander A. Kist , Zhongwei Zhang

Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV)…

多媒体 · 计算机科学 2018-02-27 Peiyao Guo , Qiu Shen , Zhan Ma , David J. Brady , Yao Wang

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Quality assessment is a key element for the evaluation of hardware and software involved in image and video acquisition, processing, and visualization. In the medical field, user-based quality assessment is still considered more reliable…

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