相关论文: Reduction of Event Structures under History Preser…
Reversible computation opens up the possibility of overcoming some of the hardware's current physical limitations. It also offers theoretical insights, as it enriches multiple paradigms and models of computation, and sometimes…
In the paper, we consider the problem of discovering sequential patterns from event-based spatio-temporal data. The problem is defined as follows: for a set of event types $F$ and for a dataset of events instances $D$ (where each instance…
We introduce event identifier logic (EIL) which extends Hennessy-Milner logic by the addition of (1) reverse as well as forward modalities, and (2) identifiers to keep track of events. We show that this logic corresponds to hereditary…
This paper contributes to the solution of the problem of transforming a process model with an arbitrary topology into an equivalent structured process model. In particular, this paper addresses the subclass of process models that have no…
In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…
Stable event structures, and their duality with prime algebraic domains arising as partial orders of configurations, are a landmark of concurrency theory, providing a clear characterisation of causality in computations. They have been used…
Event structures are one of the best known models for concurrency. Many variants of the basic model and many possible notions of equivalence for them have been devised in the literature. In this paper, we study how the spectrum of…
We present novel method for the organisation of events. The method is based on comparing event-by-event histograms of a chosen quantity Q that is measured for each particle in every event. The events are organised in such a way that those…
In [1] we present an extension of Prime Event Structures by a mechanism to express dynamicity in the causal relation. More precisely we add the possibility that the occurrence of an event can add or remove causal dependencies between events…
This paper shows how we can make use of an asynchronous transition system, whose transitions are labelled with events and which is equipped with a notion of independence of events, to define non-interleaving semantics for the applied…
This paper proposes a bisimulation theory based on multiparty session types where a choreography specification governs the behaviour of session typed processes and their observer. The bisimulation is defined with the observer cooperating…
People segment complex, ever-changing and continuous experience into basic, stable and discrete spatio-temporal experience units, called events. Event segmentation literature investigates the mechanisms that allow people to extract events.…
This paper proposes a method for modeling event sequences with ambiguous timestamps, a time-discounting convolution. Unlike in ordinary time series, time intervals are not constant, small time-shifts have no significant effect, and…
We introduce a new technique for the efficient management of large sequences of multidimensional data, which takes advantage of regularities that arise in real-world datasets and supports different types of aggregation queries. More…
Robust and flexible event representations are important to many core areas in language understanding. Scripts were proposed early on as a way of representing sequences of events for such understanding, and has recently attracted renewed…
With reference to a previous work, the problem of the experimental detection of non-causal synordination patterns between two series of physical events is examined. It is necessary that the patterns in question act in a reproducible, or at…
In the development of operational semantics of concurrent systems, a key decision concerns the adoption of a suitable notion of execution model, which basically amounts to choosing a class of partial orders according to which events are…
The concept of structured occurrence nets is an extension of that of occurrence nets which are directed acyclic graphs that represent causality and concurrency information concerning a single execution of a distributed system. The formalism…
A recurring problem in game semantics is to enforce uniformity in strategies. Informally, a strategy is uniform when the Player's behaviour does not depend on the particular indexing of moves chosen by the Opponent. In game semantics,…
In decentralized systems, branching behaviors naturally arise due to communication, unmodeled dynamics and system abstraction, which can not be adequately captured by the traditional sequencing-based language equivalence. As a finer…