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In wireless packet-forwarding networks with selfish nodes, application of a repeated game can induce the nodes to forward each others' packets, so that the network performance can be improved. However, the nodes on the boundary of such…

信息论 · 计算机科学 2008-05-29 Zhu Han , Vincent Poor

Collaboration may be understood as the execution of coordinated tasks (in the most general sense) by groups of users, who cooperate for achieving a common goal. Collaboration is a fundamental assumption and requirement for the correct…

计算机科学与博弈论 · 计算机科学 2012-07-26 Agustín Santos Méndez , Antonio Fernández Anta , Luis López Fernández

We study the problem of resilient strategies in the presence of uncertainty. Resilient strategies enable an agent to make decisions that are robust against disturbances. In particular, we are interested in those disturbances that are able…

计算机科学与博弈论 · 计算机科学 2026-03-02 Kush Grover , Markel Zubia , Debraj Chakraborty , Muqsit Azeem , Nils Jansen , Jan Kretinsky

The increasing prevalence of multi-agent learning systems in society necessitates understanding how to learn effective and safe policies in general-sum multi-agent environments against a variety of opponents, including self-play.…

计算机科学与博弈论 · 计算机科学 2024-03-29 Jake Levi , Chris Lu , Timon Willi , Christian Schroeder de Witt , Jakob Foerster

We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are…

计算机科学与博弈论 · 计算机科学 2024-11-21 Aline Goeminne , Benjamin Monmege

Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing---its openness of entry---makes it vulnerable to malicious behavior. Such…

社会与信息网络 · 计算机科学 2014-02-25 Victor Naroditskiy , Nicholas R. Jennings , Pascal Van Hentenryck , Manuel Cebrian

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

Partitioning a large group of employees into teams can prove difficult because unsatisfied employees may want to transfer to other teams. In this case, the team (coalition) formation is unstable and incentivizes deviation from the proposed…

计算机科学与博弈论 · 计算机科学 2024-06-04 Martin Bullinger , Sonja Kraiczy

In the paper it is proven that the two-players turn-based stochastic game "Risk or Safety" has a unique solution. Both players need to play the same strategy if they want to maximize their winning chances. An analytical method based on the…

组合数学 · 数学 2026-03-03 Rüdiger Jehn

In multi-hop ad hoc networks, selfish nodes may unduly acquire high quality of service (QoS) by assigning higher priority to source packets and lower priority to transit packets. Such traffic remapping attacks (TRAs) are cheap to launch,…

网络与互联网体系结构 · 计算机科学 2018-03-09 Jerzy Konorski , Szymon Szott

We study the problem of optimizing a graph-structured objective function under \emph{adversarial} uncertainty. This problem can be modeled as a two-persons zero-sum game between an Engineer and Nature. The Engineer controls a subset of the…

计算工程、金融与科学 · 计算机科学 2011-11-29 Morteza Ibrahimi , Adel Javanmard , Yashodhan Kanoria , Andrea Montanari

We study noncooperative games, in which each player's objective is composed of a sequence of ordered- and potentially conflicting-preferences. Problems of this type naturally model a wide variety of scenarios: for example, drivers at a busy…

计算机科学与博弈论 · 计算机科学 2025-07-08 Dong Ho Lee , Lasse Peters , David Fridovich-Keil

We investigate a multi-agent decision-making problem where a large population of agents is responsible for carrying out a set of assigned tasks. The amount of jobs in each task varies over time governed by a dynamical system model. Each…

系统与控制 · 电气工程与系统科学 2023-09-19 Shinkyu Park , Julian Barreiro-Gomez

The main challenge of combinatorial game theory is to handle combinatorial chaos, if one player knows the strategy better than his opponent, he is able to determine the exact results of a game. If both players are qualified competitor, the…

计算机科学与博弈论 · 计算机科学 2022-08-16 Junan Pan

Multi-armed bandit problems are receiving a great deal of attention because they adequately formalize the exploration-exploitation trade-offs arising in several industrially relevant applications, such as online advertisement and, more…

机器学习 · 计算机科学 2013-11-05 Nicolò Cesa-Bianchi , Claudio Gentile , Giovanni Zappella

Social dilemmas present a significant challenge in multi-agent cooperation because individuals are incentivised to behave in ways that undermine socially optimal outcomes. Consequently, self-interested agents often avoid collective…

计算机科学与博弈论 · 计算机科学 2024-08-02 Richard Willis , Yali Du , Joel Z Leibo , Michael Luck

We study fairness through the lens of cooperative multi-agent learning. Our work is motivated by empirical evidence that naive maximization of team reward yields unfair outcomes for individual team members. To address fairness in…

人工智能 · 计算机科学 2022-01-20 Niko A. Grupen , Bart Selman , Daniel D. Lee

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…

计算机科学与博弈论 · 计算机科学 2025-02-21 Denizalp Goktas , Amy Greenwald , Sadie Zhao , Alec Koppel , Sumitra Ganesh

It is well known that a game equilibrium can be far from efficient or fair, due to the misalignment between individual and social objectives. The focus of this paper is to design a new mechanism framework that induces an efficient and fair…

计算机科学与博弈论 · 计算机科学 2017-08-11 Lin Gao , Jianwei Huang

Self-play reinforcement learning has demonstrated significant success in learning complex strategic and interactive behaviors in competitive multi-agent games. However, achieving such behaviors in continuous decision spaces remains…

机器学习 · 计算机科学 2025-11-18 Akash Karthikeyan , Yash Vardhan Pant