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We introduce a framework for stochastic games on large sparse graphs, covering continuous-time and discrete-time dynamic games as well as static games. Players are indexed by the vertices of simple, locally finite graphs, allowing both…

最优化与控制 · 数学 2026-02-27 Eyal Neuman , Sturmius Tuschmann

We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…

计算机科学与博弈论 · 计算机科学 2020-03-24 George Christodoulou , Themistoklis Melissourgos , Paul G. Spirakis

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

计算机科学与博弈论 · 计算机科学 2010-06-24 Michael Ummels , Dominik Wojtczak

We suggest a novel stochastic-approximation algorithm to compute a symmetric Nash-equilibrium strategy in a general queueing game with a finite action space. The algorithm involves a single simulation of the queueing process with dynamic…

概率论 · 数学 2023-08-30 Liron Ravner , Ran I. Snitkovsky

In this paper we study how to play (stochastic) games optimally using little space. We focus on repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games. The prototypical example of these games is…

计算机科学与博弈论 · 计算机科学 2016-04-27 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Michal Koucký

We study concurrent stochastic reachability games played on finite graphs. Two players, Max and Min, seek respectively to maximize and minimize the probability of reaching a set of target states. We prove that Max has a memoryless strategy…

计算机科学中的逻辑 · 计算机科学 2024-01-25 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability,…

计算机科学与博弈论 · 计算机科学 2017-04-18 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Dominik Wojtczak

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

计算机科学与博弈论 · 计算机科学 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

Two-player, turn-based, stochastic games with reachability conditions are considered, where the maximizer has no information (he is blind) and is restricted to deterministic strategies whereas the minimizer is perfectly informed. We ask the…

计算机科学与博弈论 · 计算机科学 2016-05-26 Edon Kelmendi , Hugo Gimbert

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games to a concurrent setting where the two players choose moves simultaneously and independently at each state. For…

计算机科学与博弈论 · 计算机科学 2015-07-01 Kousha Etessami , Mihalis Yannakakis

The article introduces a notion of a stochastic game with failure states and proposes two logical systems with modality "coalition has a strategy to transition to a non-failure state with a given probability while achieving a given goal."…

人工智能 · 计算机科学 2019-10-11 Pavel Naumov , Kevin Ros

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

计算机科学与博弈论 · 计算机科学 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

计算复杂性 · 计算机科学 2012-02-06 Nathanaël Fijalkow , Florian Horn

Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and…

计算机科学中的逻辑 · 计算机科学 2016-07-20 S Akshay , Patricia Bouyer , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

计算机科学与博弈论 · 计算机科学 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

We study Stackelberg equilibria in finitely repeated games, where the leader commits to a strategy that picks actions in each round and can be adaptive to the history of play (i.e. they commit to an algorithm). In particular, we study…

计算机科学与博弈论 · 计算机科学 2024-03-08 Natalie Collina , Eshwar Ram Arunachaleswaran , Michael Kearns

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by presenting a very general framework that allows to remove delay: finite-state strategies exist for all winning conditions where the…

计算机科学与博弈论 · 计算机科学 2019-12-16 Sarah Winter , Martin Zimmermann

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…

计算机科学与博弈论 · 计算机科学 2024-07-03 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

最优化与控制 · 数学 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov