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This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

计算机科学中的逻辑 · 计算机科学 2017-08-17 André Platzer

Players are arranged on a regular lattice and coded with a specific strategy for a pre-defined game. Each player sums their payoffs from playing the game with each of their neighbors, and then adopts the strategy of the most successful…

动力系统 · 数学 2015-08-03 Stewart D. Johnson

This work introduces the dynamic Defender-Attacker Blotto (dDAB) game, extending the classical static Blotto game to a dynamic resource allocation setting over graphs. In the dDAB game, a defender is required to maintain numerical…

多智能体系统 · 计算机科学 2026-03-26 Yue Guan , Daigo Shishika , Jason R. Marden , Michael Dorothy , Panagiotis Tsiotras , Vijay Kumar

We suggest a general oracle-based framework that captures different parallel stochastic optimization settings described by a dependency graph, and derive generic lower bounds in terms of this graph. We then use the framework and derive…

最优化与控制 · 数学 2019-02-12 Blake Woodworth , Jialei Wang , Adam Smith , Brendan McMahan , Nathan Srebro

We propose and analyze a broad family of games played by resource-constrained players, which are characterized by the following central features: 1) each user has a multi-dimensional action space, subject to a single sum resource…

计算机科学与博弈论 · 计算机科学 2010-05-07 Yi Su , Mihaela van der Schaar

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

人工智能 · 计算机科学 2020-07-07 Vanessa Volz , Boris Naujoks

We introduce consumption games, a model for discrete interactive system with multiple resources that are consumed or reloaded independently. More precisely, a consumption game is a finite-state graph where each transition is labeled by a…

计算机科学与博弈论 · 计算机科学 2012-06-01 Tomáš Brázdil , Krishnendu Chatterjee , Antonín Kučera , Petr Novotný

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…

计算机科学与博弈论 · 计算机科学 2024-03-15 Lata Narayanan , Yasaman Sabbagh , Alexandros A. Voudouris

Acceleration of graph applications on GPUs has found large interest due to the ubiquitous use of graph processing in various domains. The inherent \textit{irregularity} in graph applications leads to several challenges for parallelization.…

分布式、并行与集群计算 · 计算机科学 2017-11-02 Ananya Raval , Rupesh Nasre , Vivek Kumar , Vasudevan R , Sathish Vadhiyar , Keshav Pingali

We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…

数据结构与算法 · 计算机科学 2018-04-20 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Alexander Svozil

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with…

Graphical games are a useful framework for modeling the interactions of (selfish) agents who are connected via an underlying topology and whose behaviors influence each other. They have wide applications ranging from computer science to…

计算机科学与博弈论 · 计算机科学 2021-04-27 Juho Hirvonen , Laura Schmid , Krishnendu Chatterjee , Stefan Schmid

In this paper we propose a Bayesian game to allocate resources. In this game, there are $c$ units of resources to be allocated to $n$ players. Agent $i$ has a demand of $V_i$ units of resources and takes action $X_i$ according to a strategy…

计算机科学与博弈论 · 计算机科学 2026-05-12 Duan-Shin Lee

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a…

计算机科学与博弈论 · 计算机科学 2024-10-02 Bora Yongacoglu , Gürdal Arslan , Lacra Pavel , Serdar Yüksel

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

系统与控制 · 电气工程与系统科学 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a…

计算机科学与博弈论 · 计算机科学 2013-07-19 G. Gottlob , G. Greco , F. Scarcello

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

计算机科学与博弈论 · 计算机科学 2020-11-20 Pieter Kleer , Guido Schäfer

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…

人机交互 · 计算机科学 2015-12-29 Jooyeon Kim , Brian C. Keegan , Sungjoon Park , Alice Oh

One of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes…

计算机科学与博弈论 · 计算机科学 2013-04-09 Sunil Simon , Krzysztof R. Apt

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

最优化与控制 · 数学 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag