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One of the contributions of this work is to formulate the problem of energy-efficient power control in multiple access channels (namely, channels which comprise several transmitters and one receiver) as a stochastic differential game. The…

网络与互联网体系结构 · 计算机科学 2013-05-14 François Mériaux , Samson Lasaulce , Hamidou Tembine

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

人机交互 · 计算机科学 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…

组合数学 · 数学 2021-12-21 Csilla Bujtás , Vesna Iršič , Sandi Klavžar

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Adaptive machines have the potential to assist or interfere with human behavior in a range of contexts, from cognitive decision-making to physical device assistance. Therefore it is critical to understand how machine learning algorithms can…

人工智能 · 计算机科学 2023-05-03 Benjamin J. Chasnov , Lillian J. Ratliff , Samuel A. Burden

With the advancement of IoT technology, many electronic devices are interconnected through networks, communicating with each other and performing specific roles. However, as numerous devices join networks, the threat of cyberattacks also…

密码学与安全 · 计算机科学 2023-11-28 Sangbeom Park , Jaesung Lee , Jeong Do Yoo , Min Geun Song , Hyosun Lee , Jaewoong Choi , Chaeyeon Sagong , Huy Kang Kim

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Humans frequently make decisions with the aid of artificially intelligent (AI) systems. A common pattern is for the AI to recommend an action to the human who retains control over the final decision. Researchers have identified ensuring…

人工智能 · 计算机科学 2025-09-26 Ziyang Guo , Yifan Wu , Jason Hartline , Jessica Hullman

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

计算机科学与博弈论 · 计算机科学 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

计算机科学与博弈论 · 计算机科学 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

There is currently an intersection in the research of game theory and cryptography. Generally speaking, there are two aspects to this partnership. First there is the application of game theory to cryptography. Yet, the purpose of this paper…

密码学与安全 · 计算机科学 2010-01-05 Thomas Kellam Meyer

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

计算机科学与博弈论 · 计算机科学 2015-08-13 Jiamou Liu , Ziheng Wei

In recent years, various deep learning architectures have been proposed to solve complex challenges (e.g. spatial dependency, temporal dependency) in traffic domain, which have achieved satisfactory performance. These architectures are…

信号处理 · 电气工程与系统科学 2021-01-01 Jiexia Ye , Juanjuan Zhao , Kejiang Ye , Chengzhong Xu

We introduce and study an evolutionary complementarity game where in each round a player of population 1 is paired with a member of population 2. The game is symmetric, and each player tries to obtain an advantageous deal, but when one of…

适应与自组织系统 · 物理学 2015-06-26 Juergen Jost , Wei Li

Evolutionary graph theory is a well established framework for modelling the evolution of social behaviours in structured populations. An emerging consensus in this field is that graphs that exhibit heterogeneity in the number of connections…

种群与进化 · 定量生物学 2018-11-20 Wes Maciejewski , Feng Fu , Christoph Hauert

Adversarial attacks to graph analytics are gaining increased attention. To date, two lines of countermeasures have been proposed to resist various graph adversarial attacks from the perspectives of either graph per se or graph neural…

机器学习 · 计算机科学 2025-05-21 Xinxin Fan , Wenxiong Chen , Mengfan Li , Wenqi Wei , Ling Liu

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

计算机科学中的逻辑 · 计算机科学 2018-05-01 Stephane Le Roux

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

计算机科学与博弈论 · 计算机科学 2022-02-28 Laurent Doyen

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…