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相关论文: On Move Pattern Trends in a Large Go Games Corpus

200 篇论文

Although the data-driven analysis of football players' performance has been developed for years, most research only focuses on the on-ball event including shots and passes, while the off-ball movement remains a little-explored area in this…

机器学习 · 计算机科学 2023-09-06 Yisheng Pei , Varuna De Silva , Mike Caine

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

物理与社会 · 物理学 2025-06-13 A. Chacoma , O. V. Billoni

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…

历史与综述 · 数学 2025-03-05 Chun-Kai Hwang , John Reuben Gilbert , Tsung-Ren Huang , Chen-An Tsai , Yen-Jen Oyang

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean…

系统与控制 · 计算机科学 2015-03-19 H. Tembine

This paper introduces novel methods for preparing and analyzing student interaction data extracted from course management systems like Moodle to facilitate process mining, like the creation of graphs that show the process flow. Such graphs…

计算机与社会 · 计算机科学 2025-02-27 Tobias Hildebrandt , Lars Mehnen

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

社会与信息网络 · 计算机科学 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

计算机科学与博弈论 · 计算机科学 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players…

人机交互 · 计算机科学 2019-12-30 Wanshan Yang , Ting Huang , Junlin Zeng , Lijun Chen , Shivakant Mishra , Youjian , Liu

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Understanding how individual traits influence team performance is valuable, but these traits are not always directly observable. Prior research has inferred traits like trust from behavioral data. We analyze conversational data to identify…

人工智能 · 计算机科学 2025-03-07 Ali Jalal-Kamali , Nikolos Gurney , David Pynadath

We present a method for encoding game logs as numeric features in the card game Dominion. We then run the manifold learning algorithm t-SNE on these encodings to visualize the landscape of player strategies. By quantifying game states as…

人工智能 · 计算机科学 2018-12-13 Henry Bendekgey

Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the…

人工智能 · 计算机科学 2011-10-24 Boris Mitavskiy , Jonathan Rowe , Chris Cannings

We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in the literature. This characterization significantly expands…

最优化与控制 · 数学 2026-01-21 Donglei Du , Qizhi Fang , Bin Liu , Tianhang Lu , Chenchen Wu

This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…

理论经济学 · 经济学 2025-11-11 Daniele De luca

The concurrency features of the Go language have proven versatile in the development of a number of concurrency systems. However, correctness methods to address challenges in Go concurrency debugging have not received much attention. In…

分布式、并行与集群计算 · 计算机科学 2021-05-25 Saeed Taheri , Ganesh Gopalakrishnan

Broad topics in online platforms represent a type of meso-scale between individual user-defined communities and the whole platform; they typically consist of related communities that address different facets of a shared topic. Users often…

社会与信息网络 · 计算机科学 2024-07-17 Katherine Van Koevering , Meryl Ye , Jon Kleinberg

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

机器学习 · 计算机科学 2007-05-23 Philippe Jehiel , Dov Samet