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We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one for beginners and two for advanced players) against players…

人工智能 · 计算机科学 2018-07-30 Stefano Di Palma , Pier Luca Lanzi

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

计算机科学与博弈论 · 计算机科学 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

Contextual dueling bandits, where a learner compares two options based on context and receives feedback indicating which was preferred, extends classic dueling bandits by incorporating contextual information for decision-making and…

机器学习 · 计算机科学 2024-04-10 Xuheng Li , Heyang Zhao , Quanquan Gu

Despite the recent successes of reinforcement learning in games and robotics, it is yet to become broadly practical. Sample efficiency and unreliable performance in rare but challenging scenarios are two of the major obstacles. Drawing…

机器学习 · 计算机科学 2021-01-08 Elmira Amirloo Abolfathi , Jun Luo , Peyman Yadmellat , Kasra Rezaee

Monte Carlo Tree Search (MCTS) has proven highly effective in solving complex planning tasks by balancing exploration and exploitation using Upper Confidence Bound for Trees (UCT). However, existing work have not considered MCTS-based…

人工智能 · 计算机科学 2025-02-04 Zuyuan Zhang , Tian Lan

This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game…

综合经济学 · 经济学 2023-12-12 Fulin Guo

Language models have shown unprecedented capabilities, sparking debate over the source of their performance. Is it merely the outcome of learning syntactic patterns and surface level statistics, or do they extract semantics and a world…

机器学习 · 计算机科学 2024-07-16 Adam Karvonen

Simulation-based planning with rollouts is a widely-deployed technique for decision making in stochastic environments. The primary instrument of simulation-based planning is a sampling model, which is repeatedly called to generate…

机器学习 · 计算机科学 2026-05-07 Sandarbh Yadav , Frederic J Maliakkal , Harshad Khadilkar , Shivaram Kalyanakrishnan

Researchers have explored the performance of Iterated Prisoner's Dilemma strategies for decades, from the celebrated performance of Tit for Tat to the introduction of the zero-determinant strategies and the use of sophisticated learning…

计算机科学与博弈论 · 计算机科学 2024-01-25 Nikoleta E. Glynatsi , Vincent Knight , Marc Harper

Neural network models are vulnerable to adversarial examples, and adversarial transferability further increases the risk of adversarial attacks. Current methods based on transferability often rely on substitute models, which can be…

计算与语言 · 计算机科学 2023-11-07 Minxuan Lv , Chengwei Dai , Kun Li , Wei Zhou , Songlin Hu

Sequential decision problems are often approximately solvable by simulating possible future action sequences. {\em Metalevel} decision procedures have been developed for selecting {\em which} action sequences to simulate, based on…

人工智能 · 计算机科学 2012-07-26 Nicholas Hay , Stuart Russell , David Tolpin , Solomon Eyal Shimony

Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…

计算机科学与博弈论 · 计算机科学 2021-05-26 Ambareesh Ravi , Atharva Gokhale , Anchit Nagwekar

Adversarial training (AT) is among the most effective techniques to improve model robustness by augmenting training data with adversarial examples. However, most existing AT methods adopt a specific attack to craft adversarial examples,…

机器学习 · 计算机科学 2020-11-20 Yinpeng Dong , Zhijie Deng , Tianyu Pang , Hang Su , Jun Zhu

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

应用统计 · 统计学 2018-11-05 Daniel E. Gilbert , Martin T. Wells

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

物理与社会 · 物理学 2023-01-23 Masahiko Ueda

Whilst adversarial attack detection has received considerable attention, it remains a fundamentally challenging problem from two perspectives. First, while threat models can be well-defined, attacker strategies may still vary widely within…

计算机视觉与模式识别 · 计算机科学 2021-11-04 Nathan Drenkow , Neil Fendley , Philippe Burlina

Planning under social interactions with other agents is an essential problem for autonomous driving. As the actions of the autonomous vehicle in the interactions affect and are also affected by other agents, autonomous vehicles need to…

机器人学 · 计算机科学 2022-07-11 Chenran Li , Tu Trinh , Letian Wang , Changliu Liu , Masayoshi Tomizuka , Wei Zhan

Discrete adversarial attacks are symbolic perturbations to a language input that preserve the output label but lead to a prediction error. While such attacks have been extensively explored for the purpose of evaluating model robustness,…

机器学习 · 计算机科学 2021-11-02 Maor Ivgi , Jonathan Berant

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

The combination of multi-armed bandit (MAB) algorithms with Monte-Carlo tree search (MCTS) has made a significant impact in various research fields. The UCT algorithm, which combines the UCB bandit algorithm with MCTS, is a good example of…

人工智能 · 计算机科学 2016-05-10 Yun-Ching Liu , Yoshimasa Tsuruoka