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Monte Carlo Tree Search (MCTS) has been extended to many imperfect information games. However, due to the added complexity that uncertainty introduces, these adaptations have not reached the same level of practical success as their perfect…

多智能体系统 · 计算机科学 2017-11-21 Moshe Bitan , Sarit Kraus

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Many applications of RCTs involve the presence of multiple treatment administrators -- from field experiments to online advertising -- that compete for the subjects' attention. In the face of competition, estimating a causal effect becomes…

计算机科学与博弈论 · 计算机科学 2024-06-06 Ana-Andreea Stoica , Vivian Y. Nastl , Moritz Hardt

Monte Carlo Tree Search (MCTS) is a powerful algorithm for solving complex decision-making problems. This paper presents an optimized MCTS implementation applied to the FrozenLake environment, a classic reinforcement learning task…

人工智能 · 计算机科学 2024-09-26 Esteban Aldana Guerra

Underlying relationships among multi-agent systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. We measure the performance of MAS achieving tasks from the perspective of balancing success probability and system…

多智能体系统 · 计算机科学 2021-08-03 Qin Yang , Ramviyas Parasuraman

In many problem settings, most notably in game playing, an agent receives a possibly delayed reward for its actions. Often, those rewards are handcrafted and not naturally given. Even simple terminal-only rewards, like winning equals 1 and…

人工智能 · 计算机科学 2020-12-09 Tobias Joppen , Johannes Fürnkranz

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

计算机科学与博弈论 · 计算机科学 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that…

计算机科学与博弈论 · 计算机科学 2019-03-11 Michal Sustr , Vojtech Kovarik , Viliam Lisy

Adversarial examples are input examples that are specifically crafted to deceive machine learning classifiers. State-of-the-art adversarial example detection methods characterize an input example as adversarial either by quantifying the…

计算机视觉与模式识别 · 计算机科学 2021-01-01 Yuhang Wu , Sunpreet S. Arora , Yanhong Wu , Hao Yang

Decision Trees are prominent prediction models for interpretable Machine Learning. They have been thoroughly researched, mostly in the batch setting with a fixed labelled dataset, leading to popular algorithms such as C4.5, ID3 and CART.…

机器学习 · 计算机科学 2024-06-24 Ayman Chaouki , Jesse Read , Albert Bifet

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

人工智能 · 计算机科学 2021-04-08 Stefan Edelkamp

This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a…

计算机科学与博弈论 · 计算机科学 2014-01-21 Marc Ponsen , Steven de Jong , Marc Lanctot

A recent theoretical analysis of a Monte-Carlo tree search (MCTS) method properly modified from the ``upper confidence bound applied to trees" (UCT) algorithm established a surprising result, due to a great deal of empirical successes…

最优化与控制 · 数学 2025-02-04 Hyeong Soo Chang

Ensuring robust decision-making in multi-agent systems is challenging when agents have distinct, possibly conflicting objectives and lack full knowledge of each other's strategies. This is apparent in safety-critical applications such as…

系统与控制 · 电气工程与系统科学 2025-10-20 Francesco Bianchin , Robert Lefringhausen , Elisa Gaetan , Samuel Tesfazgi , Sandra Hirche

Modern classification algorithms are susceptible to adversarial examples--perturbations to inputs that cause the algorithm to produce undesirable behavior. In this work, we seek to understand and extend adversarial examples across domains…

机器学习 · 计算机科学 2021-12-14 Volodymyr Kuleshov , Evgenii Nikishin , Shantanu Thakoor , Tingfung Lau , Stefano Ermon

Games, including abstract board games, constitute a convenient ground to create, design, and improve new AI methods. In this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them…

人工智能 · 计算机科学 2024-06-14 Florian Richoux

The problem of two-sided matching markets has a wide range of real-world applications and has been extensively studied in the literature. A line of recent works have focused on the problem setting where the preferences of one-side market…

机器学习 · 计算机科学 2022-05-03 Fang Kong , Junming Yin , Shuai Li

Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined…

计算机科学与博弈论 · 计算机科学 2015-09-02 Vojtěch Kovařík , Viliam Lisý

This paper introduces an equilibrium framework based on sequential sampling in which players face strategic uncertainty over their opponents' behavior and acquire informative signals to resolve it. Sequential sampling equilibrium delivers a…

理论经济学 · 经济学 2023-11-03 Duarte Gonçalves