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Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

计算机科学与博弈论 · 计算机科学 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

We study the adversarial multi-armed bandit problem in a setting where the player incurs a unit cost each time he switches actions. We prove that the player's $T$-round minimax regret in this setting is $\widetilde{\Theta}(T^{2/3})$,…

机器学习 · 计算机科学 2013-11-21 Ofer Dekel , Jian Ding , Tomer Koren , Yuval Peres

Partial monitoring is a generic framework for sequential decision-making with incomplete feedback. It encompasses a wide class of problems such as dueling bandits, learning with expect advice, dynamic pricing, dark pools, and label…

机器学习 · 计算机科学 2024-06-27 Pratik Gajane , Tanguy Urvoy

Partial monitoring is a generalization of the well-known multi-armed bandit framework where the loss is not directly observed by the learner. We complete the classification of finite adversarial partial monitoring to include all games,…

机器学习 · 计算机科学 2018-05-24 Tor Lattimore , Csaba Szepesvari

In this paper, we investigate the existence of online learning algorithms with bandit feedback that simultaneously guarantee $O(1)$ regret compared to a given comparator strategy, and $\tilde{O}(\sqrt{T})$ regret compared to any fixed…

机器学习 · 计算机科学 2025-06-05 Adrian Müller , Jon Schneider , Stratis Skoulakis , Luca Viano , Volkan Cevher

We study a general class of online learning problems where the feedback is specified by a graph. This class includes online prediction with expert advice and the multi-armed bandit problem, but also several learning problems where the…

机器学习 · 计算机科学 2015-02-27 Noga Alon , Nicolò Cesa-Bianchi , Ofer Dekel , Tomer Koren

We consider a stochastic bandit problem with infinitely many arms. In this setting, the learner has no chance of trying all the arms even once and has to dedicate its limited number of samples only to a certain number of arms. All previous…

机器学习 · 计算机科学 2015-05-19 Alexandra Carpentier , Michal Valko

We consider adversarial multi-armed bandit problems where the learner is allowed to observe losses of a number of arms beside the arm that it actually chose. We study the case where all non-chosen arms reveal their loss with a fixed but…

机器学习 · 统计学 2026-04-29 Tomáš Kocák , Gergely Neu , Michal Valko

Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set,…

统计理论 · 数学 2012-02-17 Shie Mannor , Vianney Perchet , Gilles Stoltz

We address the online linear optimization problem when the actions of the forecaster are represented by binary vectors. Our goal is to understand the magnitude of the minimax regret for the worst possible set of actions. We study the…

机器学习 · 统计学 2011-05-25 Jean-Yves Audibert , Sebastien Bubeck , Gabor Lugosi

This study considers the partial monitoring problem with $k$-actions and $d$-outcomes and provides the first best-of-both-worlds algorithms, whose regrets are favorably bounded both in the stochastic and adversarial regimes. In particular,…

机器学习 · 计算机科学 2022-10-11 Taira Tsuchiya , Shinji Ito , Junya Honda

We provide a simple and efficient algorithm for adversarial $k$-action $d$-outcome non-degenerate locally observable partial monitoring game for which the $n$-round minimax regret is bounded by $6(d+1) k^{3/2} \sqrt{n \log(k)}$, matching…

机器学习 · 计算机科学 2019-10-28 Tor Lattimore , Csaba Szepesvari

We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare…

计算机科学与博弈论 · 计算机科学 2024-12-10 Ariel D. Procaccia , Benjamin Schiffer , Shirley Zhang

We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where…

机器学习 · 计算机科学 2014-10-01 Noga Alon , Nicolò Cesa-Bianchi , Claudio Gentile , Shie Mannor , Yishay Mansour , Ohad Shamir

The Competing Bandits framework is a recently emerging area that integrates multi-armed bandits in online learning with stable matching in game theory. While conventional models assume that all players and arms are constantly available, in…

机器学习 · 计算机科学 2026-03-23 Shinnosuke Uba , Yutaro Yamaguchi

We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret,…

机器学习 · 计算机科学 2013-06-04 Nicolo Cesa-Bianchi , Ofer Dekel , Ohad Shamir

We consider a resource-aware variant of the classical multi-armed bandit problem: In each round, the learner selects an arm and determines a resource limit. It then observes a corresponding (random) reward, provided the (random) amount of…

机器学习 · 计算机科学 2022-10-18 Viktor Bengs , Eyke Hüllermeier

Consider N cooperative but non-communicating players where each plays one out of M arms for T turns. Players have different utilities for each arm, representable as an NxM matrix. These utilities are unknown to the players. In each turn…

计算机科学与博弈论 · 计算机科学 2020-08-24 Ilai Bistritz , Tavor Z. Baharav , Amir Leshem , Nicholas Bambos

Fast changing states or volatile environments pose a significant challenge to online optimization, which needs to perform rapid adaptation under limited observation. In this paper, we give query and regret optimal bandit algorithms under…

机器学习 · 计算机科学 2024-01-18 Zhou Lu , Qiuyi Zhang , Xinyi Chen , Fred Zhang , David Woodruff , Elad Hazan

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of…

机器学习 · 计算机科学 2024-04-01 Wenjia Ba , Tianyi Lin , Jiawei Zhang , Zhengyuan Zhou
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