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Subgraph recognition aims at discovering a compressed substructure of a graph that is most informative to the graph property. It can be formulated by optimizing Graph Information Bottleneck (GIB) with a mutual information estimator.…

机器学习 · 计算机科学 2022-04-05 Junchi Yu , Jie Cao , Ran He

We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…

计算机科学与博弈论 · 计算机科学 2020-02-26 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

Consider an analyst who models a strategic situation using an incomplete information game. The true game may involve correlated, duplicated belief hierarchies, but the analyst lacks knowledge of the correlation structure and can only…

理论经济学 · 经济学 2026-03-13 Stephen Morris , Takashi Ui

The Information Bottleneck (IB) is a conceptual method for extracting the most compact, yet informative, representation of a set of variables, with respect to the target. It generalizes the notion of minimal sufficient statistics from…

机器学习 · 计算机科学 2017-11-08 Amichai Painsky , Naftali Tishby

We propose a new method for flagging bid rigging, which is particularly useful for detecting incomplete bid-rigging cartels. Our approach combines screens, i.e. statistics derived from the distribution of bids in a tender, with machine…

计量经济学 · 经济学 2020-04-14 Hannes Wallimann , David Imhof , Martin Huber

Given the input graph and its label/property, several key problems of graph learning, such as finding interpretable subgraphs, graph denoising and graph compression, can be attributed to the fundamental problem of recognizing a subgraph of…

机器学习 · 计算机科学 2020-10-13 Junchi Yu , Tingyang Xu , Yu Rong , Yatao Bian , Junzhou Huang , Ran He

Advances in intelligent game playing agents have led to successes in perfect information games like Go and imperfect information games like Poker. The Information Set Monte Carlo Tree Search (ISMCTS) family of algorithms outperforms…

人工智能 · 计算机科学 2020-05-15 Jack Reinhardt

Counterfactual Regret Minimization and variants (e.g. Public Chance Sampling CFR and Pure CFR) have been known as the best approaches for creating approximate Nash equilibrium solutions for imperfect information games such as poker. This…

计算机科学与博弈论 · 计算机科学 2014-07-21 Oskari Tammelin

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

计算复杂性 · 计算机科学 2023-05-23 Zhujun Zhang

Generalized semi-infinite programs (GSIP) are a class of mathematical optimization problems that generalize semi-infinite programs, which have a finite number of decision variables and infinite constraints. Mitsos et al. (Mitsos and…

最优化与控制 · 数学 2019-12-04 Stuart M. Harwood

Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popular and, in practice, fastest approach to approximately solving large imperfect-information games. In this paper we introduce novel CFR…

计算机科学与博弈论 · 计算机科学 2019-02-22 Noam Brown , Tuomas Sandholm

This paper is concerned with solving nonconvex learning problems with folded concave penalty. Despite that their global solutions entail desirable statistical properties, they lack optimization techniques that guarantee global optimality in…

统计理论 · 数学 2016-03-25 Hongcheng Liu , Tao Yao , Runze Li

Dynamic zero-sum games are an important class of problems with applications ranging from evasion-pursuit and heads-up poker to certain adversarial versions of control problems such as multi-armed bandit and multiclass queuing problems.…

计算机科学与博弈论 · 计算机科学 2015-06-12 Martin Haugh , Chun Wang

We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

组合数学 · 数学 2015-11-12 Daniel E. Brown , Lawrence G. Brown

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

概率论 · 数学 2018-01-25 Sylvain Delattre , Nicolas Fournier

We investigate the interrelation between graph searching games and games with imperfect information. As key consequence we obtain that parity games with bounded imperfect information can be solved in PTIME on graphs of bounded DAG-width…

计算机科学与博弈论 · 计算机科学 2015-03-19 Bernd Puchala , Roman Rabinovich

We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has…

计算机科学与博弈论 · 计算机科学 2011-06-08 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

The Coherent Ising Machine (CIM) is a quantum network of optical parametric oscillators (OPOs) intended to find ground states of the Ising model. This is an NP-hard problem, related to several important minimization problems, including the…