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In this paper, we surveyed the existing literature studying different approaches and algorithms for the four critical components in the general branch and bound (B&B) algorithm, namely, branching variable selection, node selection, node…

机器学习 · 计算机科学 2021-11-12 Lingying Huang , Xiaomeng Chen , Wei Huo , Jiazheng Wang , Fan Zhang , Bo Bai , Ling Shi

We present a Monte Carlo algorithm for efficiently finding near optimal moves and bids in the game of Bidding Hex. The algorithm is based on the recent solution of Random-Turn Hex by Peres, Schramm, Sheffield, and Wilson together with…

组合数学 · 数学 2016-04-19 Sam Payne , Elina Robeva

I survey recent progress on a classic and challenging problem in social choice: the fair division of indivisible items. I discuss how a computational perspective has provided interesting insights into and understanding of how to divide…

人工智能 · 计算机科学 2020-05-12 Toby Walsh

We study connections between optimistic bilevel programming problems and Generalized Nash Equilibrium Problems (GNEP)s. We remark that, when addressing bilevel problems, we consider the general case in which the lower level program is not…

最优化与控制 · 数学 2016-09-16 Lorenzo Lampariello , Simone Sagratella

Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…

The analysis of infeasible subproblems plays an import role in solving mixed integer programs (MIPs) and is implemented in most major MIP solvers. There are two fundamentally different concepts to generate valid global constraints from…

最优化与控制 · 数学 2016-11-24 Jakob Witzig , Timo Berthold , Stefan Heinz

In this paper we study the generalized vertex cover problem (GVC), which is a generalization of various well studied combinatorial optimization problems. GVC is shown to be equivalent to the unconstrained binary quadratic programming…

计算复杂性 · 计算机科学 2017-08-15 Pooja Pandey , Abraham P. Punnen

This work investigates the online machine learning problem of prediction with expert advice in an adversarial setting through numerical analysis of, and experiments with, a related partial differential equation. The problem is a repeated…

数值分析 · 数学 2025-04-09 Jeff Calder , Nadejda Drenska , Drisana Mosaphir

Decision making needs to take an uncertain environment into account. Over the last decades, robust optimization has emerged as a preeminent method to produce solutions that are immunized against uncertainty. The main focus in robust…

最优化与控制 · 数学 2021-02-11 Marc Goerigk , Michael Hartisch

Monte Carlo algorithms are a foundational pillar of modern computational science, yet their effective application hinges on a deep understanding of their performance trade offs. This paper presents a critical analysis of the evolution of…

统计计算 · 统计学 2025-12-23 Ravi Prasad

We present a method for automatically building diagrams for olympiad-level geometry problems and implement our approach in a new open-source software tool, the Geometry Model Builder (GMB). Central to our method is a new domain-specific…

计算几何 · 计算机科学 2021-05-04 Ryan Krueger , Jesse Michael Han , Daniel Selsam

We consider the Scenario Convex Program (SCP) for two classes of optimization problems that are not tractable in general: Robust Convex Programs (RCPs) and Chance-Constrained Programs (CCPs). We establish a probabilistic bridge from the…

最优化与控制 · 数学 2014-06-18 Peyman Mohajerin Esfahani , Tobias Sutter , John Lygeros

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

人工智能 · 计算机科学 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

We present a two-level branch-and-bound (BB) algorithm to compute the optimal gripper pose that maximizes a grasp metric in a restricted search space. Our method can take the gripper's kinematics feasibility into consideration to ensure…

机器人学 · 计算机科学 2022-01-17 Min Liu , Zherong Pan , Kai Xu , Dinesh Manocha

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

人工智能 · 计算机科学 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro

Computing lower and upper bounds on the competitive ratio of online algorithms is a challenging question: For a minimization combinatorial problem, proving a competitive ratio for a given algorithm leads to an upper bound. However computing…

计算机科学与博弈论 · 计算机科学 2022-12-19 Antoine Lhomme , Olivier Romane , Nicolas Catusse , Nadia Brauner

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

机器学习 · 计算机科学 2024-10-24 Jiamian Li

We introduce a human-compatible reinforcement-learning approach to a cooperative game, making use of a third-party hand-coded human-compatible bot to generate initial training data and to perform initial evaluation. Our learning approach…

人工智能 · 计算机科学 2020-12-01 Edward Lockhart , Neil Burch , Nolan Bard , Sebastian Borgeaud , Tom Eccles , Lucas Smaira , Ray Smith

Estimating discrete games of complete information is often computationally difficult due to partial identification and the absence of closed-form moment characterizations. This paper proposes computationally tractable approaches to…

计量经济学 · 经济学 2025-10-02 Paul S. Koh

Online bin stretching is an online packing problem where some of the best known lower and upper bounds were found through computational searches. The limiting factor in obtaining better bounds with such methods is the computational time…

最优化与控制 · 数学 2025-06-24 Antoine Lhomme , Nicolas Catusse , Nadia Brauner
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