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相关论文: Memory Reduction via Delayed Simulation

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We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

计算机科学与博弈论 · 计算机科学 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

计算机科学与博弈论 · 计算机科学 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where…

计算机科学与博弈论 · 计算机科学 2023-09-19 Patricia Bouyer , Nathanaël Fijalkow , Mickael Randour , Pierre Vandenhove

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her…

计算机科学与博弈论 · 计算机科学 2018-11-20 Michaël Cadilhac , Guillermo A. Pérez , Marie van den Bogaard

We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…

计算机科学与博弈论 · 计算机科学 2024-08-07 Thomas Colcombet , Nathanaël Fijalkow , Florian Horn

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

形式语言与自动机理论 · 计算机科学 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

This paper is concerned with games of infinite duration played over potentially infinite graphs. Recently, Ohlmann (LICS 2022) presented a characterisation of objectives admitting optimal positional strategies, by means of universal graphs:…

形式语言与自动机理论 · 计算机科学 2025-03-26 Antonio Casares , Pierre Ohlmann

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

人工智能 · 计算机科学 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…

计算机科学与博弈论 · 计算机科学 2013-09-06 Jeremiah Blocki , Nicolas Christin , Anupam Datta , Arunesh Sinha

We study synthesis of controllers for real-time systems, where the objective is to stay in a given safe set. The problem is solved by obtaining winning strategies in concurrent two-player \emph{timed automaton games} with safety objectives.…

计算机科学中的逻辑 · 计算机科学 2011-02-01 Krishnendu Chatterjee , Vinayak S. Prabhu

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

In this paper, we establish the existence of optimal bounded memory strategy profiles in multi-player discounted sum games. We introduce a non-deterministic approach to compute optimal strategy profiles with bounded memory. Our approach can…

计算机科学与博弈论 · 计算机科学 2015-09-25 Anshul Gupta , Sven Schewe , Dominik Wojtczak

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…

计算机科学与博弈论 · 计算机科学 2018-10-08 Stéphane Le Roux , Arno Pauly , Mickael Randour

We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…

计算机科学与博弈论 · 计算机科学 2023-10-03 Martin Fränzle , Sarah Winter , Martin Zimmermann

A major open problem in the area of infinite-duration games is to characterize winning conditions that are determined in finite-memory strategies. Infinite-duration games are usually studied over edge-colored graphs, with winning conditions…

计算机科学与博弈论 · 计算机科学 2022-01-25 Alexander Kozachinskiy

Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…

计算机科学与博弈论 · 计算机科学 2009-02-17 Florian Horn

In this paper, we study the problem of minimizing regret in discounted-sum games played on weighted game graphs. We give algorithms for the general problem of computing the minimal regret of the controller (Eve) as well as several variants…

计算机科学与博弈论 · 计算机科学 2018-05-07 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic…

计算机科学与博弈论 · 计算机科学 2023-06-22 Patricia Bouyer , Stéphane Le Roux , Youssouf Oualhadj , Mickael Randour , Pierre Vandenhove

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour
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