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相关论文: Game Information System

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We shall have a hard look at ethics and try to extract insights in the form of abstract properties that might become tools. We want to connect ethics to games, talk about the performance of ethics, introduce curiosity into the interplay…

计算机与社会 · 计算机科学 2022-09-13 Sarah Isufi , Kristijan Poje , Igor Vukobratovic , Mario Brcic

Developing intelligent systems requires combining results from both industry and academia. In this report you find an overview of relevant research fields and industrially applicable technologies for building very large scale cyber physical…

人工智能 · 计算机科学 2016-08-30 Andre Karpistsenko

This work explores dynamics existing in interactions between players. The dynamic system of games is a new attitude to modeling in which an event is modeled using several games. The model allows us to analyze the interplay capabilities and…

物理与社会 · 物理学 2018-02-09 Gholamreza Askari , Madjid Eshaghi Gordji , Ali Zarei

Information and Communication Technologies (ICT) has practically penetrated into all spheres of life. Therefore a closer look at the impact of ICT in public financial management and performance is highly justified. Public finance is defined…

其他计算机科学 · 计算机科学 2008-12-08 Amos David

In the competitive environment, companies have given increasing importance to the IT sector and the resources it delivers as strategic. As a result, IT becomes a living being within the company. This sector is being subject to continuous…

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Global games form a subclass of games with incomplete information where a set of agents decide actions against a regime with an underlying fundamental $\theta$ representing its power. Each agent has access to an independent noisy…

社会与信息网络 · 计算机科学 2017-10-31 Hessam Mahdavifar , Ahmad Beirami , Behrouz Touri , Jeff S. Shamma

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

The Information Systems (IS) and Software Engineering (SE) fields share a remarkable number of similarities in their historical evolution to date. These similarities are briefly outlined below. An analysis of 10 years (2001-2010) of…

软件工程 · 计算机科学 2024-02-07 Brian Fitzgerald

Quantum game theory is the study of strategic behavior by agents with access to quantum technology. Broadly speaking, this technology can be employed in either of two ways: As part of a randomization device or as part of a communications…

最优化与控制 · 数学 2011-10-31 Steven E. Landsburg

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…

人工智能 · 计算机科学 2017-10-23 Matías Alvarado , Arturo Yee , Carlos Villarreal

We consider a version of large population games whose players compete for resources using strategies with adaptable preferences. The system efficiency is measured by the variance of the decisions. In the regime where the system can be…

凝聚态物理 · 物理学 2009-11-10 K. Y. Michael Wong , S. W. Lim , Peixun Luo

E-Commerce offers the banking industry great opportunity, but also creates a set of new risks and vulnerability such as security threats. Information security, therefore, is an essential management and technical requirement for any…

密码学与安全 · 计算机科学 2010-05-25 Raju Barskar , Anjana Jayant Deen , Jyoti Bharti , Gulfishan Firdose Ahmed

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

计算机与社会 · 计算机科学 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

This paper investigates two aspects of process thinking that affect the success rate of IT projects. These two aspects are the changes in the structure of organizations and the epistemology of Information Systems Development. Firstly, the…

其他计算机科学 · 计算机科学 2007-05-23 Mark Dumay

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a…

软件工程 · 计算机科学 2022-05-17 Gabriel Ullmann , Cristiano Politowski , Yann-Gäel Guéhéneuc , Fabio Petrillo

The information fusion field has recently been attracting a lot of interest within the scientific community, as it provides, through the combination of different sources of heterogeneous information, a fuller and/or more precise…

信息论 · 计算机科学 2025-10-28 Raúl Gutiérrez , Víctor Rampérez , Horacio Paggi , Juan A. Lara , Javier Soriano

Play-to-earn is one of the prospective categories of decentralized applications. The play-to-earn projects combine blockchain technology with entertaining games and finance, attracting various participants. While huge amounts of capital…

密码学与安全 · 计算机科学 2022-11-03 Jingfan Yu , Mengqian Zhang , Xi Chen , Zhixuan Fang