相关论文: Growth and Decay in Life-Like Cellular Automata
Recently, Land and Belew [Phys. Rev. Lett. 74, 5148 (1995)] have shown that no one-dimensional two-state cellular automaton which classifies binary strings according to their densities of 1's and 0's can be constructed. We show that a pair…
In order to develop systems capable of modeling artificial life, we need to identify, which systems can produce complex behavior. We present a novel classification method applicable to any class of deterministic discrete space and time…
Cellular automata (CA) dynamics are ordered in terms of two global parameters, computable {\sl a priori} from the description of rules. While one of them (activity) has been used before, the second one is new; it estimates the average…
We consider discrete-time random perturbations of monotone cellular automata (CA) in two dimensions. Under general conditions, we prove the existence of half-space velocities, and then establish the validity of the Wulff construction for…
We have proposed two new evolutionary rules on spatio-iterated games that is not mimic evolution of strategies, and mainly discussed the Prisoner's Dilemma game \cite{toyota2} by the two evoutionary rules \cite{toyota3}. In this paper we…
While the surjectivity of the global map in two-dimensional cellular automata (2D CA) is undecidable in general, in specific cases one can often decide if the rule is surjective or not. We attempt to classify as many 2D CA as possible by…
We study two-player \emph{take-away} games whose outcomes emulate two-state one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an initial string consisting of a central data pattern and periodic left and right…
In cellular automata with memory, the unchanged maps of the conventional cellular automata are applied to cells endowed with memory of their past states in some specified interval. We implement Rule 30 automata with a majority memory and…
We report surprisingly regular behaviors observed for a class 4 cellular automaton, the totalistic rule 20: starting from disordered initial configurations the automaton produces patterns which are periodic not only in time but also in…
Cellular automata have been useful artificial models for exploring how relatively simple rules combined with spatial memory can give rise to complex emergent patterns. Moreover, studying the dynamics of how rules emerge under artificial…
A universal map is derived for all deterministic 1D cellular automata (CA) containing no freely adjustable parameters. The map can be extended to an arbitrary number of dimensions and topologies and its invariances allow to classify all CA…
Cellular automata are a discrete dynamical system which models massively parallel computation. Much attention is devoted to computations with small time complexity for which the parallelism may provide further possibilities. In this paper,…
A Cellular Automata (CA) rule is presented that can generate "loop patterns" in a 2D grid under fixed boundary conditions. A loop is a cyclically closed path represented by one-cells enclosed by zero-cells. A loop pattern can contain…
A small-world cellular automaton network has been formulated to simulate the long-range interactions of complex networks using unconventional computing methods in this paper. Conventional cellular automata use local updating rules. The new…
A cellular automaton named Rule 184++C is proposed as a meta-model to investigate the flow of various complex particles. In this model, unlike the granular pipe flow and the traffic flow, not only the free-jam phase transition but also the…
We study a two-dimensional semi-totalistic binary cell-state cellular automaton, which imitates a reversible precipitation in an abstract chemical medium. The systems exhibits a non-trivial growth and nucleation. We demonstrate how basic…
Take a cellular automaton, consider that each configuration is a basis vector in some vector space, and linearize the global evolution function. If lucky, the r esult could actually make sense physically, as a valid quantum evolution; but…
The cellular automata with local permutation invariance are considered. We show that in the two-state case the set of such automata coincides with the generalized Game of Life family. We count the number of equivalence classes of the rules…
We study a Life-like cellular automaton rule $B2/S2345$ where a cell in state `0' takes state `1' if it has exactly two neighbors in state `1' and the cell remains in the state `1' if it has between two and five neighbors in state `1.' This…
Cellular automata (CA) have been utilized for decades as discrete models of many physical, mathematical, chemical, biological, and computing systems. The most widely known form of CA, the elementary cellular automaton (ECA), has been…