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Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

机器学习 · 计算机科学 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Many forcing notions obtained using the creature technology are naturally connected with certain integer games.

逻辑 · 数学 2007-05-23 Saharon Shelah , Jindrich Zapletal

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…

人工智能 · 计算机科学 2022-06-28 Sam Ganzfried , Max Chiswick

Game theory is a well established branch of mathematics whose formalism has a vast range of applications from the social sciences, biology, to economics. Motivated by quantum information science, there has been a leap in the formulation of…

The goal of the paper is to introduce a set of problems which we call mean field games of timing. We motivate the formulation by a dynamic model of bank run in a continuous-time setting. We briefly review the economic and game theoretic…

概率论 · 数学 2017-01-24 Rene Carmona , Francois Delarue , Daniel Lacker

Learning in multi-agent scenarios is a fruitful research direction, but current approaches still show scalability problems in multiple games with general reward settings and different opponent types. The Multi-Agent Reinforcement Learning…

Hedonic games provide a natural model of coalition formation among self-interested agents. The associated problem of finding stable outcomes in such games has been extensively studied. In this paper, we identify simple conditions on…

计算机科学与博弈论 · 计算机科学 2015-07-14 Dominik Peters , Edith Elkind

The game theory techniques are used to find the equilibrium of a market. Game theory refers to the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents,…

计算机科学与博弈论 · 计算机科学 2012-10-24 Marx Boopathi

In reinforcement learning (RL), the term self-play describes a kind of multi-agent learning (MAL) that deploys an algorithm against copies of itself to test compatibility in various stochastic environments. As is typical in MAL, the…

计算机科学与博弈论 · 计算机科学 2021-07-08 Anthony DiGiovanni , Ethan C. Zell

Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…

计算机科学与博弈论 · 计算机科学 2009-11-18 Lance Fortnow , Rahul Santhanam

Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and…

机器学习 · 计算机科学 2022-08-24 Sidharth Malhotra , Girik Malik

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of…

人工智能 · 计算机科学 2025-03-05 James Goodman , Diego Perez-Liebana , Simon Lucas

We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…

逻辑 · 数学 2023-02-03 Peter Holy , Philipp Schlicht , Christopher Turner , Philip Welch

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

计算机科学与博弈论 · 计算机科学 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

计算机科学与博弈论 · 计算机科学 2025-09-26 Neil Ghani

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…

计算机科学与博弈论 · 计算机科学 2017-06-05 Véronique Bruyère

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

In this paper we propose a method that learns to play Pac-Man. We define a set of high-level observation and action modules. Actions are temporally extended, and multiple action modules may be in effect concurrently. A decision of the agent…

机器学习 · 计算机科学 2007-05-23 Istvan Szita , Andras Lorincz

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

计算与语言 · 计算机科学 2022-01-11 Jesse Mu , Noah Goodman
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