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相关论文: How Many Attackers Can Selfish Defenders Catch?

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We consider a variant of the target defense problem where a single defender is tasked to capture a sequence of incoming intruders. The intruders' objective is to breach the target boundary without being captured by the defender. As soon as…

机器人学 · 计算机科学 2022-12-14 Arman Pourghorban , Michael Dorothy , Daigo Shishika , Alexander Von Moll , Dipankar Maity

In this paper we introduce a capacity allocation game which models the problem of maximizing network utility from the perspective of distributed noncooperative agents. Motivated by the idea of self-managed networks, in the developed…

计算机科学与博弈论 · 计算机科学 2013-07-23 Dariusz Gcasior , Maciej Drwal

Choosing a hard-to-guess secret is a prerequisite in many security applications. Whether it is a password for user authentication or a secret key for a cryptographic primitive, picking it requires the user to trade-off usability costs with…

计算机科学与博弈论 · 计算机科学 2015-05-12 MHR Khouzani , Piotr Mardziel , Carlos Cid , Mudhakar Srivatsa

The Ultimatum Game is conventionally formulated in the context of two players. Nonetheless, real-life scenarios often entail community interactions among numerous individuals. To address this, we introduce an extended version of the…

最优化与控制 · 数学 2024-08-06 Hana Krakovská , Rudolf Hanel , Mark Broom

In the prior literature on multi-agent area defense games, the assignments of the defenders to the attackers are done based on a cost metric associated only with the interception of the attackers. In contrast to that, this paper presents an…

系统与控制 · 电气工程与系统科学 2025-06-24 Vishnu S. Chipade , Xinyi Wang , Dimitra Panagou

Resource allocation is the process of optimizing the rare resources. In the area of security, how to allocate limited resources to protect a massive number of targets is especially challenging. This paper addresses this resource allocation…

计算机科学与博弈论 · 计算机科学 2019-02-26 Xu Liu , Xiaoqiang Di , Jinqing Li , Huan Wang , Jianping Zhao , Huamin Yang , Ligang Cong

The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing the same goal and without the capability of correlating their strategies in strategic games against an adversary. This solution concept can…

人工智能 · 计算机科学 2016-11-21 Nicola Basilico , Andrea Celli , Giuseppe De Nittis , Nicola Gatti

We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is…

最优化与控制 · 数学 2021-05-07 Mattia Bianchi , Giuseppe Belgioioso , Sergio Grammatico

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

计算机科学与博弈论 · 计算机科学 2026-01-05 Sam Ganzfried

Recently, a new model extending the standard replicator equation to a finite set of players connected on an arbitrary graph was developed in evolutionary game dynamics. The players are interpreted as subpopulations of multipopulations…

计算机科学与博弈论 · 计算机科学 2021-11-16 Jean Carlo Moraes

In cybersecurity, attackers range from brash, unsophisticated script kiddies and cybercriminals to stealthy, patient advanced persistent threats. When modeling these attackers, we can observe that they demonstrate different risk-seeking and…

密码学与安全 · 计算机科学 2021-09-27 Erick Galinkin , John Carter , Spiros Mancoridis

This paper considers the design of fully distributed Nash equilibrium seeking strategies for multi-agent games. To develop fully distributed seeking strategies, two adaptive control laws, including a node-based control law and an edge-based…

最优化与控制 · 数学 2019-12-03 Maojiao Ye , Guoqiang Hu

In this paper, we consider game problems played by (multi)-integrator agents, subject to external disturbances. We propose Nash equilibrium seeking dynamics based on gradient-play, augmented with a dynamic internal-model based component,…

最优化与控制 · 数学 2020-04-10 Andrew R Romano , Lacra Pavel

We consider the dynamic behavior of several variants of the Network Creation Game, introduced by Fabrikant et al. [PODC'03]. Equilibrium networks in these models have desirable properties like low social cost and small diameter, which makes…

计算机科学与博弈论 · 计算机科学 2013-05-29 Bernd Kawald , Pascal Lenzner

This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all…

计算机科学与博弈论 · 计算机科学 2007-05-23 Edith Elkind , Leslie Ann Goldberg , Paul W. Goldberg

When multiple users share a common link in direct transmission, packet loss and network collision may occur due to the simultaneous arrival of traffics at the source node. To tackle this problem, users may resort to an indirect path: the…

信号处理 · 电气工程与系统科学 2023-07-18 Qiong Liu , Chehao Wang , Ce Zheng

We propose a toy model for a stochastic description of the competition between two athletes of unequal strength, whose average strength difference is represented by a parameter $d$. The athletes interact through the choice of their…

物理与社会 · 物理学 2019-05-24 Cecile Appert-Rolland , Hendrik-Jan Hilhorst , Amandine Aftalion

This article investigates the optimal control problem with disturbance rejection for discrete-time multi-agent systems under cooperative and non-cooperative graphical games frameworks. Given the practical challenges of obtaining accurate…

系统与控制 · 电气工程与系统科学 2025-04-11 Xinyang Wang , Martin Guay , Shimin Wang , Hongwei Zhang

Suppose that a set of $m$ tasks are to be shared as equally as possible amongst a set of $n$ resources. A game-theoretic mechanism to find a suitable allocation is to associate each task with a ``selfish agent'', and require each agent to…

计算机科学与博弈论 · 计算机科学 2007-05-23 Petra Berenbrink , Tom Friedetzky , Leslie Ann Goldberg , Paul Goldberg , Zengjian Hu , Russell Martin

Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We…

计算机科学与博弈论 · 计算机科学 2012-12-19 Thomas Brihaye , Julie De Pril , Sven Schewe