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Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer…

计算机视觉与模式识别 · 计算机科学 2015-08-11 Laszlo Gyarmati , Xavier Anguera

Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

应用统计 · 统计学 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

We modeled the dynamics of a soccer match based on a network representation where players are nodes discretely clustered into homogeneous groups. Players were grouped by physical proximity, supported by the intuitive notion that competing…

社会与信息网络 · 计算机科学 2021-08-09 Luis Ramada Pereira , Rui J. Lopes , Jorge Louçã , Duarte Araújo , João Ramos

National Basketball Association (NBA) players are highly motivated and skilled experts that solve complex decision making problems at every time point during a game. As a step towards understanding how players make their decisions, we focus…

机器学习 · 计算机科学 2020-08-19 Sandro Hauri , Nemanja Djuric , Vladan Radosavljevic , Slobodan Vucetic

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

应用统计 · 统计学 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

We consider a road network represented by a directed graph. We assume to collect many measurements of traffic flows on all the network arcs, or on a subset of them. We assume that the users are divided into different groups. Each group…

系统与控制 · 电气工程与系统科学 2025-03-20 Mattia Laurini , Irene Saccani , Stefano Ardizzoni , Luca Consolini , Marco Locatelli

A mathematical model for behavioral changes by pair interactions (i.e. due to direct contact) of individuals is developed. Three kinds of pair interactions can be distinguished: Imitative processes, avoidance processes, and compromising…

统计力学 · 物理学 2007-05-23 Dirk Helbing

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

计算机视觉与模式识别 · 计算机科学 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

计算机视觉与模式识别 · 计算机科学 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…

应用统计 · 统计学 2014-03-24 Sears Merritt , Aaron Clauset

Traditional NBA player evaluation metrics are based on scoring differential or some pace-adjusted linear combination of box score statistics like points, rebounds, assists, etc. These measures treat performances with the outcome of the game…

应用统计 · 统计学 2023-09-21 Sameer K. Deshpande , Shane T. Jensen

Estimating win probability is one of the classic modeling tasks of sports analytics. Many widely used win probability estimators use machine learning to fit the relationship between a binary win/loss outcome variable and certain game-state…

统计方法学 · 统计学 2025-08-21 Ryan S. Brill , Ronald Yurko , Abraham J. Wyner

As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data…

多智能体系统 · 计算机科学 2023-09-04 Hyunsung Kim , Han-Jun Choi , Chang Jo Kim , Jinsung Yoon , Sang-Ki Ko

This paper suggests a model for the motion of tagged pedestrians: pedestrians moving towards a specified targeted destination, which they are forced to reach. It aims to be a decision-making tool for the positioning of fire fighters,…

最优化与控制 · 数学 2019-02-25 Alexander Aurell , Boualem Djehiche

This paper explores how semantic-space reasoning, traditionally used in computational linguistics, can be extended to tactical decision-making in team sports. Building on the analogy between texts and teams -- where players act as words and…

人工智能 · 计算机科学 2026-05-05 Alessio Di Rubbo , Mattia Neri , Remo Pareschi , Marco Pedroni , Roberto Valtancoli , Paolino Zica

Change of direction is a key element of player movement in American football, yet there remains a lack of objective approaches for in-game performance evaluation of this athletic trait. Using tracking data, we propose a Bayesian…

应用统计 · 统计学 2025-07-09 Quang Nguyen , Ronald Yurko

We present a mathematical model to predict pedestrian motion over a finite horizon, intended for use in collision avoidance algorithms for autonomous driving. The model is based on a road map structure, and assumes a rational pedestrian…

系统与控制 · 计算机科学 2018-03-14 Ivo Batkovic , Mario Zanon , Nils Lubbe , Paolo Falcone

A simulation model for the dynamic behaviour of pedestrian crowds is mathematically formulated in terms of a social force model, that means, pedestrians behave in a way as if they would be subject to an acceleration force and to repulsive…

统计力学 · 物理学 2007-05-23 D. Helbing , P. Molnar , F. Schweitzer

This work investigates the problem of multi-agents trajectory prediction. Prior approaches lack of capability of capturing fine-grained dependencies among coordinated agents. In this paper, we propose a spatial-temporal trajectory…

机器学习 · 计算机科学 2020-12-22 Ding Ding , H. Howie Huang

We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural…

人工智能 · 计算机科学 2022-06-16 Michael Cerny Green , Ahmed Khalifa , M Charity , Debosmita Bhaumik , Julian Togelius